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    <title>BostonPocketPC</title>
    <link>http://www.bostonpocketpc.com/</link>
    <description>Mobile Technology News, Views and Reviews</description>
    <language>en-us</language>
    <copyright>Don Sorcinelli</copyright>
    <lastBuildDate>Fri, 17 Jun 2011 01:34:32 GMT</lastBuildDate>
    <generator>newtelligence dasBlog 1.0.0.0</generator>
    <managingEditor>donsorcinelli@bostonpocketpc.com</managingEditor>
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      <dc:creator>fyiguy@bostonpocketpc.com (Steve "fyiguy" Hughes)</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      One pinnacle must have application that Don and I have both been waiting on for the <a href="http://www.microsoft.com/windowsphone/en-us/default.aspx" target="_blank">Windows
      Phone</a> platform has finally arrived in the the <a href="http://www.microsoft.com/windowsphone/en-us/apps/default.aspx" target="_blank">WindowsPhone
      Marketplace</a> –
   </p>
        <p>
          <strong>
            <a href="http://www.evernote.com/" target="_blank">EVERNOTE</a>
          </strong> !
   </p>
        <p>
          <a href="http://www.bostonpocketpc.com/images/posts/Evernote-comes-to-Windows-Phone-7_10284/winphone_evernote-panorama.png">
            <img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="winphone_evernote panorama" border="0" alt="winphone_evernote panorama" src="http://www.bostonpocketpc.com/images/posts/Evernote-comes-to-Windows-Phone-7_10284/winphone_evernote-panorama_thumb.png" width="528" height="301" />
          </a>
        </p>
        <p>
          <em>Evernote has been committed to building native desktop, web and mobile versions.
      In the past three years, we’ve build over 13 different versions of Evernote for just
      about every major platform out there. Today, we’re adding another. Say hello to the
      much-anticipated <strong>Evernote for Windows Phone 7</strong>!</em>
        </p>
        <p>
          <em>Evernote for Windows Phone 7 lets you save and find your ideas and memories any
      time, anywhere. As you would expect, it seamlessly syncs with every other version
      of Evernote you use, but there’s so much more. In fact, this is the most feature-rich
      debut we’ve ever had. Not only is it packed with capabilities, but it’s also beautiful—taking
      advantage of the innovative Windows Phone 7 Metro interface and its Pivot panels.
      And, as always, Evernote for Windows Phone 7 is free and available now from the App
      Hub.</em>
        </p>
        <p>
      For more information on this monumentous release check out their blog post <a href="http://blog.evernote.com/2011/06/16/evernote-for-windows-phone-7-is-here/" target="_blank">here</a> on
      all the features packed into this long awaited app.
   </p>
        <p>
          <em>
            <strong>Note:</strong>
          </em>
        </p>
        <p>
          <em>If you are previous user of Evernote and have many notebooks already setup be
      sure to connect via Wi-Fi first and sync your notes or you will experience the white
      screen of death.</em>
        </p>
        <img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=d56cf93a-0479-40dc-b422-97ad6b483912" />
      </body>
      <title>Evernote Comes to Windows Phone 7</title>
      <guid>http://www.bostonpocketpc.com/PermaLink,guid,d56cf93a-0479-40dc-b422-97ad6b483912.aspx</guid>
      <link>http://www.bostonpocketpc.com/Evernote+Comes+To+Windows+Phone+7.aspx</link>
      <pubDate>Fri, 17 Jun 2011 01:34:32 GMT</pubDate>
      <description>&lt;p&gt;
   One pinnacle must have application that Don and I have both been waiting on for the &lt;a href="http://www.microsoft.com/windowsphone/en-us/default.aspx" target="_blank"&gt;Windows
   Phone&lt;/a&gt; platform has finally arrived in the the &lt;a href="http://www.microsoft.com/windowsphone/en-us/apps/default.aspx" target="_blank"&gt;WindowsPhone
   Marketplace&lt;/a&gt; –
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;&lt;a href="http://www.evernote.com/" target="_blank"&gt;EVERNOTE&lt;/a&gt;&lt;/strong&gt; !
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.bostonpocketpc.com/images/posts/Evernote-comes-to-Windows-Phone-7_10284/winphone_evernote-panorama.png"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="winphone_evernote panorama" border="0" alt="winphone_evernote panorama" src="http://www.bostonpocketpc.com/images/posts/Evernote-comes-to-Windows-Phone-7_10284/winphone_evernote-panorama_thumb.png" width="528" height="301" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;Evernote has been committed to building native desktop, web and mobile versions.
   In the past three years, we’ve build over 13 different versions of Evernote for just
   about every major platform out there. Today, we’re adding another. Say hello to the
   much-anticipated &lt;strong&gt;Evernote for Windows Phone 7&lt;/strong&gt;!&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;Evernote for Windows Phone 7 lets you save and find your ideas and memories any
   time, anywhere. As you would expect, it seamlessly syncs with every other version
   of Evernote you use, but there’s so much more. In fact, this is the most feature-rich
   debut we’ve ever had. Not only is it packed with capabilities, but it’s also beautiful—taking
   advantage of the innovative Windows Phone 7 Metro interface and its Pivot panels.
   And, as always, Evernote for Windows Phone 7 is free and available now from the App
   Hub.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   For more information on this monumentous release check out their blog post &lt;a href="http://blog.evernote.com/2011/06/16/evernote-for-windows-phone-7-is-here/" target="_blank"&gt;here&lt;/a&gt; on
   all the features packed into this long awaited app.
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;&lt;strong&gt;Note:&lt;/strong&gt;&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;If you are previous user of Evernote and have many notebooks already setup be
   sure to connect via Wi-Fi first and sync your notes or you will experience the white
   screen of death.&lt;/em&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=d56cf93a-0479-40dc-b422-97ad6b483912" /&gt;</description>
      <category>Windows Phone 7;Windows Phone;News;News/Windows Mobile Software</category>
    </item>
    <item>
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      <dc:creator>fyiguy@bostonpocketpc.com (Steve "fyiguy" Hughes)</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      Coming May 9th to the <a href="http://www.microsoft.com" target="_blank">Microsoft</a><a href="http://microsoftcambridge.com/">New
      England Research and Development Center</a> (NERD).  <a href="http://smallandmighty.net/">Dani
      Diaz</a> and <a href="http://blogs.msdn.com/davedev">Dave Isbitski</a> will be presenting
      a free, full-day program focused on developing for <a href="http://www.microsoft.com/windowsphone/en-us/default.aspx" target="_blank">Windows
      Phone</a> 7. It’s a great way to get familiar with the current platform and learn
      about the upcoming features announced for “Mango” at <a href="http://live.visitmix.com/">MIX
      11</a> just a couple of weeks ago. To the link to <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032484768&amp;Culture=en-US">register
      for the Windows Phone Garage</a>.
   </p>
        <p>
       
   </p>
        <p>
          <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032484768&amp;Culture=en-US">
            <img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="3480.image_5F00_95badaaa_2D00_e962_2D00_4a01_2D00_b9cb_2D00_5f10484d4d46" border="0" alt="3480.image_5F00_95badaaa_2D00_e962_2D00_4a01_2D00_b9cb_2D00_5f10484d4d46" src="http://www.bostonpocketpc.com/images/posts/dc212ff034a6_108D2/3480.image_5F00_95badaaa_2D00_e962_2D00_4a01_2D00_b9cb_2D00_5f10484d4d46.png" width="141" height="244" />
          </a>
        </p>
        <h2>
          <font style="font-weight: bold">Agenda</font>
        </h2>
        <p>
          <em>9 – 10 a.m.  <strong>Introduction to Windows Phone Development</strong></em>
        </p>
        <blockquote>
          <p>
            <em>No experience with Windows Phone 7 development?  No problem.  During
      this optional session at the start of the day we will cover the fundamentals of Windows
      Phone Silverlight and XNA Development.  We'll explore the various core components
      and tools available and leave you with some resources to take you to the next level.</em>
          </p>
        </blockquote>
        <p>
          <em>10 – 10:30 a.m.  <strong>What’s new for Windows Phone Developers</strong></em>
        </p>
        <blockquote>
          <p>
            <em>This session will highlight some of the new developer features coming for Windows
      Phone Developers. We’ll also take a look at </em>
            <a href="http://www.appmakr.com/wp7">
              <em>AppMakr</em>
            </a>
            <em>,
      a dynamic new tool that enables you to generate a simple Windows Phone application
      from one or more online data feeds.</em>
          </p>
        </blockquote>
        <p>
          <em>10:45 – 12:30 p.m.  <strong>Windows Phone Application Jumpstart</strong></em>
        </p>
        <blockquote>
          <p>
            <em>To give you a jumpstart on application development, we’ll walk through in detail
      building an app, styling it, and adding advanced capabilities.  We’ll also cover
      submitting it to the marketplace and monetizing your app.</em>
          </p>
        </blockquote>
        <p>
          <em>12:30 – 1:00 p.m.  <strong>Lunch</strong></em>
        </p>
        <p>
          <em>1:00 – 5:00 p.m.  <strong>Windows Phone Garage Open Lab</strong></em>
        </p>
        <blockquote>
          <p>
            <em>Bring your laptop fully loaded with Visual Studio 2010 and the latest version
      of the Windows Phone Tools. Get some help with an app you are working on or use the
      information from the Jumpstart to build an app around your favorite data feed. No
      ideas? No worries – we’ll have a few starter templates that you can build on.</em>
          </p>
        </blockquote>
        <img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=2a43e050-8e97-4f35-af8d-8fc9225ba9ae" />
      </body>
      <title>Windows Phone Garage&amp;ndash;May 9th</title>
      <guid>http://www.bostonpocketpc.com/PermaLink,guid,2a43e050-8e97-4f35-af8d-8fc9225ba9ae.aspx</guid>
      <link>http://www.bostonpocketpc.com/Windows+Phone+GaragendashMay+9th.aspx</link>
      <pubDate>Thu, 05 May 2011 22:50:00 GMT</pubDate>
      <description>&lt;p&gt;
   Coming May 9th to the &lt;a href="http://www.microsoft.com" target="_blank"&gt;Microsoft&lt;/a&gt; &lt;a href="http://microsoftcambridge.com/"&gt;New
   England Research and Development Center&lt;/a&gt; (NERD).&amp;#160; &lt;a href="http://smallandmighty.net/"&gt;Dani
   Diaz&lt;/a&gt; and &lt;a href="http://blogs.msdn.com/davedev"&gt;Dave Isbitski&lt;/a&gt; will be presenting
   a free, full-day program focused on developing for &lt;a href="http://www.microsoft.com/windowsphone/en-us/default.aspx" target="_blank"&gt;Windows
   Phone&lt;/a&gt; 7. It’s a great way to get familiar with the current platform and learn
   about the upcoming features announced for “Mango” at &lt;a href="http://live.visitmix.com/"&gt;MIX
   11&lt;/a&gt; just a couple of weeks ago. To the link to &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032484768&amp;amp;Culture=en-US"&gt;register
   for the Windows Phone Garage&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
   &amp;#160;
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032484768&amp;amp;Culture=en-US"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="3480.image_5F00_95badaaa_2D00_e962_2D00_4a01_2D00_b9cb_2D00_5f10484d4d46" border="0" alt="3480.image_5F00_95badaaa_2D00_e962_2D00_4a01_2D00_b9cb_2D00_5f10484d4d46" src="http://www.bostonpocketpc.com/images/posts/dc212ff034a6_108D2/3480.image_5F00_95badaaa_2D00_e962_2D00_4a01_2D00_b9cb_2D00_5f10484d4d46.png" width="141" height="244" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h2&gt;&lt;font style="font-weight: bold"&gt;Agenda&lt;/font&gt;
&lt;/h2&gt;
&lt;p&gt;
   &lt;em&gt;9 – 10 a.m.&amp;#160; &lt;strong&gt;Introduction to Windows Phone Development&lt;/strong&gt;&lt;/em&gt;
&lt;/p&gt;
&lt;blockquote&gt; 
&lt;p&gt;
   &lt;em&gt;No experience with Windows Phone 7 development?&amp;#160; No problem.&amp;#160; During
   this optional session at the start of the day we will cover the fundamentals of Windows
   Phone Silverlight and XNA Development.&amp;#160; We'll explore the various core components
   and tools available and leave you with some resources to take you to the next level.&lt;/em&gt;
&lt;/p&gt;
&lt;/blockquote&gt; 
&lt;p&gt;
   &lt;em&gt;10 – 10:30 a.m.&amp;#160; &lt;strong&gt;What’s new for Windows Phone Developers&lt;/strong&gt;&lt;/em&gt;
&lt;/p&gt;
&lt;blockquote&gt; 
&lt;p&gt;
   &lt;em&gt;This session will highlight some of the new developer features coming for Windows
   Phone Developers. We’ll also take a look at &lt;/em&gt;&lt;a href="http://www.appmakr.com/wp7"&gt;&lt;em&gt;AppMakr&lt;/em&gt;&lt;/a&gt;&lt;em&gt;,
   a dynamic new tool that enables you to generate a simple Windows Phone application
   from one or more online data feeds.&lt;/em&gt;
&lt;/p&gt;
&lt;/blockquote&gt; 
&lt;p&gt;
   &lt;em&gt;10:45 – 12:30 p.m.&amp;#160; &lt;strong&gt;Windows Phone Application Jumpstart&lt;/strong&gt;&lt;/em&gt;
&lt;/p&gt;
&lt;blockquote&gt; 
&lt;p&gt;
   &lt;em&gt;To give you a jumpstart on application development, we’ll walk through in detail
   building an app, styling it, and adding advanced capabilities.&amp;#160; We’ll also cover
   submitting it to the marketplace and monetizing your app.&lt;/em&gt;
&lt;/p&gt;
&lt;/blockquote&gt; 
&lt;p&gt;
   &lt;em&gt;12:30 – 1:00 p.m.&amp;#160; &lt;strong&gt;Lunch&lt;/strong&gt;&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;1:00 – 5:00 p.m.&amp;#160; &lt;strong&gt;Windows Phone Garage Open Lab&lt;/strong&gt;&lt;/em&gt;
&lt;/p&gt;
&lt;blockquote&gt; 
&lt;p&gt;
   &lt;em&gt;Bring your laptop fully loaded with Visual Studio 2010 and the latest version
   of the Windows Phone Tools. Get some help with an app you are working on or use the
   information from the Jumpstart to build an app around your favorite data feed. No
   ideas? No worries – we’ll have a few starter templates that you can build on.&lt;/em&gt;
&lt;/p&gt;
&lt;/blockquote&gt;&lt;img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=2a43e050-8e97-4f35-af8d-8fc9225ba9ae" /&gt;</description>
      <category>Events;Windows Phone;Windows Phone 7;News/Mobile Development</category>
    </item>
    <item>
      <trackback:ping>http://www.bostonpocketpc.com/Trackback.aspx?guid=ff8f2bf0-449a-4278-8c96-04b2ee26bbd4</trackback:ping>
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      <dc:creator>fyiguy@bostonpocketpc.com (Steve "fyiguy" Hughes)</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
          <a href="http://www.mobiletechworld.com/2010/08/23/final-windows-phone-7-developer-tools-shipping-on-september-16th">
            <br />
            <img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="6733872f-b4ca-45ee-9d24-337e59d41565" border="0" alt="6733872f-b4ca-45ee-9d24-337e59d41565" src="http://www.bostonpocketpc.com/images/posts/419a592794a3_BF3/6733872fb4ca45ee9d24337e59d41565.jpg" width="437" height="219" />
          </a>
        </p>
        <p>
          <a href="http://www.microsoft.com" target="_blank">Microsoft</a> announced that the
      final build of the <a href="http://www.windowsphone7.com/" target="_blank">Windows
      Phone 7</a> developer tools will ship on September 16th and that the current tools
      have already been downloaded over 300,000 times (CTP and Beta versions). 
   </p>
        <p>
      Developers have been waiting patiently for the final release of these tools especially
      controls like Pivot,Panorama,List,Bing Maps, etc (Developers have had to build their
      own controls or use <a href="http://phone.codeplex.com/" target="_blank">open-source
      versions</a> available on the web to replicate the final build,look, and feel of Wndows
      Phone 7 apps).
   </p>
        <p>
      Over at the <a href="http://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/08/23/a-developer-s-roadmap-to-windows-phone-7-launch-timing.aspx" target="_blank">WindowsTeam
      blog</a> the following has been mentioned:
   </p>
        <p>
          <em>While our developer community has been busy stretching the capabilities of the
      application platform and developer tools, we have been working very closely with some
      amazing application and game developers to ensure that Windows Phone 7 customers have
      the applications they expect, across a wide swath of the categories they value. Here’s
      a just small sample of the variety of companies with whom we have been working:</em>
        </p>
        <p>
          <em>Adenclassifieds, Allociné (including sister brands: Screenrush, Filmstarts, Sensacine),
      APPA Mundi Ltd, Artificial Life, Inc., ebay, Inc., Esurance Insurance Services, Inc,
      Flixster, Intelligent Touch Solutions Ltd., Jobsite UK (Worldwide), Limited, Kelley
      Blue Book Co., Inc., Le Figaro group, My Interactive Limited, Open Table, Inc., Pageonce,
      Inc., Panoramic Software, Inc., photobucket inc., REALTOR.COM® Real Estate Search 
      (Move, Inc.), Red Badger Consulting Limited, rising systems networks GmbH, Seesmic,
      Sequence Collective Ltd, TBS Field Mobility Solutions, The Associated Press, Touchnote,
      Trip Mate, Inc., Tx3 Solutions, vente-privée.com, Viadeo S.A</em>
        </p>
        <p>
          <em>Of course, it’s not just the big names in development who are going to bring great
      titles to Windows Phone 7 customers. There are many multiples more of lesser known
      developers who are looking to be in the Windows Phone Marketplace. Large or small,
      all developers will have equal opportunity to capitalize on the first mover advantage
      of having their apps or games ready at launch. In order to do that, there are a few
      things developers will need to do:</em>
        </p>
        <ol>
          <li>
            <p>
              <a href="http://developer.windowsphone.com/Signup-Create-Account.aspx" target="_blank">
                <em>Register</em>
              </a>
              <em> at
            the marketplace today</em>
            </p>
          </li>
          <li>
            <p>
              <em>Finish you application or game using the </em>
              <a href="http://go.microsoft.com/fwlink/?linkid=189554" target="_blank">
                <em>Beta
            tools</em>
              </a>
            </p>
          </li>
          <li>
            <p>
              <em>Download the final Windows Phone Developer Tools when they are <b>released on
            September 16<sup>th</sup></b></em>
            </p>
          </li>
          <li>
            <p>
              <em>Recompile your app or game using the final tools</em>
            </p>
          </li>
          <li>
            <p>
              <em>Have your XAP ready for ingestion into the marketplace in early October when it
            opens</em>
            </p>
          </li>
        </ol>
        <p>
          <em>The final tools will likely have some minor breaking changes from the Beta tools,
      so developers may have to fix some bugs that arise. The final tools will also include
      several highly requested Silverlight controls which will make it even easier for developers
      to deliver high quality Windows Phone 7 experiences. Also in the September 16<sup>th</sup> final
      release, the panorama, pivot and Bing maps controls will all be available to drop
      into applications.</em>
        </p>
        <p>
          <em>The developer tools, controls and application platform are great, but we also
      recognize the need for smart training. Just last week we released a course called
      the </em>
          <a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-1-of-12-Introduction/" target="_blank">
            <em>Windows
      Phone 7 Jump Start</em>
          </a>
          <em>, delivered by two of our MVPs, Andy Wigley and Rob
      Miles. It includes 12 hours of classroom training and supporting exercises. We have
      also recently updated the</em>
          <a href="http://channel9.msdn.com/learn/courses/WP7TrainingKit/" target="_blank">
            <em>Windows
      Phone 7 Developer Training Kit</em>
          </a>
          <em>. We will be releasing many more hours
      of training in the coming weeks and months. For the XNA developers, the </em>
          <a href="http://creators.xna.com/" target="_blank">
            <em>XNA
      Creator Club</em>
          </a>
          <em> announced today a new set of educational materials.</em>
        </p>
        <img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=ff8f2bf0-449a-4278-8c96-04b2ee26bbd4" />
      </body>
      <title>Windows Phone Developer Tools Final will be Available Sept.16th,2010</title>
      <guid>http://www.bostonpocketpc.com/PermaLink,guid,ff8f2bf0-449a-4278-8c96-04b2ee26bbd4.aspx</guid>
      <link>http://www.bostonpocketpc.com/Windows+Phone+Developer+Tools+Final+Will+Be+Available+Sept16th2010.aspx</link>
      <pubDate>Mon, 23 Aug 2010 22:10:00 GMT</pubDate>
      <description>&lt;p&gt;
   &lt;a href="http://www.mobiletechworld.com/2010/08/23/final-windows-phone-7-developer-tools-shipping-on-september-16th"&gt; 
   &lt;br /&gt;
   &lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="6733872f-b4ca-45ee-9d24-337e59d41565" border="0" alt="6733872f-b4ca-45ee-9d24-337e59d41565" src="http://www.bostonpocketpc.com/images/posts/419a592794a3_BF3/6733872fb4ca45ee9d24337e59d41565.jpg" width="437" height="219" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.microsoft.com" target="_blank"&gt;Microsoft&lt;/a&gt; announced that the
   final build of the &lt;a href="http://www.windowsphone7.com/" target="_blank"&gt;Windows
   Phone 7&lt;/a&gt; developer tools will ship on September 16th and that the current tools
   have already been downloaded over 300,000 times (CTP and Beta versions). 
&lt;/p&gt;
&lt;p&gt;
   Developers have been waiting patiently for the final release of these tools especially
   controls like Pivot,Panorama,List,Bing Maps, etc (Developers have had to build their
   own controls or use &lt;a href="http://phone.codeplex.com/" target="_blank"&gt;open-source
   versions&lt;/a&gt; available on the web to replicate the final build,look, and feel of Wndows
   Phone 7 apps).
&lt;/p&gt;
&lt;p&gt;
   Over at the &lt;a href="http://windowsteamblog.com/windows_phone/b/wpdev/archive/2010/08/23/a-developer-s-roadmap-to-windows-phone-7-launch-timing.aspx" target="_blank"&gt;WindowsTeam
   blog&lt;/a&gt; the following has been mentioned:
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;While our developer community has been busy stretching the capabilities of the
   application platform and developer tools, we have been working very closely with some
   amazing application and game developers to ensure that Windows Phone 7 customers have
   the applications they expect, across a wide swath of the categories they value. Here’s
   a just small sample of the variety of companies with whom we have been working:&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;Adenclassifieds, Allociné (including sister brands: Screenrush, Filmstarts, Sensacine),
   APPA Mundi Ltd, Artificial Life, Inc., ebay, Inc., Esurance Insurance Services, Inc,
   Flixster, Intelligent Touch Solutions Ltd., Jobsite UK (Worldwide), Limited, Kelley
   Blue Book Co., Inc., Le Figaro group, My Interactive Limited, Open Table, Inc., Pageonce,
   Inc., Panoramic Software, Inc., photobucket inc., REALTOR.COM® Real Estate Search&amp;#160;
   (Move, Inc.), Red Badger Consulting Limited, rising systems networks GmbH, Seesmic,
   Sequence Collective Ltd, TBS Field Mobility Solutions, The Associated Press, Touchnote,
   Trip Mate, Inc., Tx3 Solutions, vente-privée.com, Viadeo S.A&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;Of course, it’s not just the big names in development who are going to bring great
   titles to Windows Phone 7 customers. There are many multiples more of lesser known
   developers who are looking to be in the Windows Phone Marketplace. Large or small,
   all developers will have equal opportunity to capitalize on the first mover advantage
   of having their apps or games ready at launch. In order to do that, there are a few
   things developers will need to do:&lt;/em&gt;
&lt;/p&gt;
&lt;ol&gt;
   &lt;li&gt;
      &lt;p&gt;
         &lt;a href="http://developer.windowsphone.com/Signup-Create-Account.aspx" target="_blank"&gt;&lt;em&gt;Register&lt;/em&gt;&lt;/a&gt;&lt;em&gt; at
         the marketplace today&lt;/em&gt;
      &lt;/p&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;p&gt;
         &lt;em&gt;Finish you application or game using the &lt;/em&gt;&lt;a href="http://go.microsoft.com/fwlink/?linkid=189554" target="_blank"&gt;&lt;em&gt;Beta
         tools&lt;/em&gt;&lt;/a&gt;
      &lt;/p&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;p&gt;
         &lt;em&gt;Download the final Windows Phone Developer Tools when they are &lt;b&gt;released on
         September 16&lt;sup&gt;th&lt;/sup&gt;&lt;/b&gt;&lt;/em&gt;
      &lt;/p&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;p&gt;
         &lt;em&gt;Recompile your app or game using the final tools&lt;/em&gt;
      &lt;/p&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;p&gt;
         &lt;em&gt;Have your XAP ready for ingestion into the marketplace in early October when it
         opens&lt;/em&gt;
      &lt;/p&gt;
   &lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;
   &lt;em&gt;The final tools will likely have some minor breaking changes from the Beta tools,
   so developers may have to fix some bugs that arise. The final tools will also include
   several highly requested Silverlight controls which will make it even easier for developers
   to deliver high quality Windows Phone 7 experiences. Also in the September 16&lt;sup&gt;th&lt;/sup&gt; final
   release, the panorama, pivot and Bing maps controls will all be available to drop
   into applications.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;The developer tools, controls and application platform are great, but we also
   recognize the need for smart training. Just last week we released a course called
   the &lt;/em&gt;&lt;a href="http://channel9.msdn.com/posts/egibson/Windows-Phone-7-Jump-Start-Session-1-of-12-Introduction/" target="_blank"&gt;&lt;em&gt;Windows
   Phone 7 Jump Start&lt;/em&gt;&lt;/a&gt;&lt;em&gt;, delivered by two of our MVPs, Andy Wigley and Rob
   Miles. It includes 12 hours of classroom training and supporting exercises. We have
   also recently updated the&lt;/em&gt;&lt;a href="http://channel9.msdn.com/learn/courses/WP7TrainingKit/" target="_blank"&gt;&lt;em&gt;Windows
   Phone 7 Developer Training Kit&lt;/em&gt;&lt;/a&gt;&lt;em&gt;. We will be releasing many more hours
   of training in the coming weeks and months. For the XNA developers, the &lt;/em&gt;&lt;a href="http://creators.xna.com/" target="_blank"&gt;&lt;em&gt;XNA
   Creator Club&lt;/em&gt;&lt;/a&gt;&lt;em&gt; announced today a new set of educational materials.&lt;/em&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=ff8f2bf0-449a-4278-8c96-04b2ee26bbd4" /&gt;</description>
      <category>News/Mobile Development;Windows Phone 7;Windows Phone</category>
    </item>
    <item>
      <trackback:ping>http://www.bostonpocketpc.com/Trackback.aspx?guid=1545f018-0ea6-4bf1-8390-966ca8051f84</trackback:ping>
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      <dc:creator>fyiguy@bostonpocketpc.com (Steve "fyiguy" Hughes)</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
          <a href="http://msdn.microsoft.com/" target="_blank">MSDN</a> will be holding some <a href="http://www.windowsphone7.com/" target="_blank">Windows
      Phone 7</a><a href="http://www.technetevents.com/firestarter/index.html" target="_blank">developer
      tech events</a> at various MS Offices 
      <br />
      around the country.
   </p>
        <p>
          <a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7FirestarterGarageEvents_12CF8/7c549d027ea9451eb4a542475b2fcd79.png">
            <img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="7c549d02-7ea9-451e-b4a5-42475b2fcd79" border="0" alt="7c549d02-7ea9-451e-b4a5-42475b2fcd79" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7FirestarterGarageEvents_12CF8/7c549d027ea9451eb4a542475b2fcd79_thumb.png" width="484" height="168" />
          </a>
          <br />
          <br />
      The first event is an <strong>In-Person Event </strong>called a<strong> Windows Phone
      7 Firestarter</strong></p>
        <h1>
          <strong>Dream It. Build It.</strong>
        </h1>
        <p>
      The power to build smart, visually stunning games and applications is 
      <br />
      right in your hands with Windows Phone 7. Want to see what’s under 
      <br />
      the hood? This full-day series of learning events for developers 
      <br />
      will take you behind the scenes with an inside look at the 
      <br />
      philosophy, design language, and the fundamentals of Silverlight and 
      <br />
      XNA coding for Windows Phone 7. You’ll also see how the Windows 
      <br />
      Marketplace provides exciting new distribution and monetization 
      <br />
      opportunities for developers and application publishers. 
      <br />
      Join your local MSDN Events team and get ready to amplify your 
      <br />
      creativity, productivity and market opportunities.
   </p>
        <h2>Morning Sessions:
   </h2>
        <p>
          <strong>Introduction to Windows Phone Development and the WP7 platform 
      <br /></strong>Meet Windows Phone 7! We’re proud to introduce the innovative Windows 
      <br />
      Phone 7 platform and explain the philosophy behind its all-new user 
      <br />
      experience design. We’ll also outline the Metro design principles 
      <br />
      and cover the basics of building applications for Windows Phone 7. 
      <br />
      Finally, you’ll tour the Windows Phone Marketplace and get an 
      <br />
      overview on its exciting revenue opportunities for developers and 
      <br />
      application publishers.
   </p>
        <p>
          <strong>Building Windows Phone 7 Applications with Silverlight 
      <br /></strong>You’ve heard the fundamentals; now it’s time to dig a little deeper. 
      <br />
      This session will focus on building Windows Phone 7 applications with 
      <br />
      Microsoft Silverlight. You’ll see first-hand how to use Visual Studio 
      <br />
      2010 and Expression Blend to develop and debug projects. You’ll also 
      <br />
      learn about the built-in templates and the many available controls 
      <br />
      and styles for WP7. We’ll wrap by covering how to consume services in 
      <br />
      the cloud.
   </p>
        <p>
          <strong>Building Windows Phone 7 Applications using XNA 
      <br /></strong>Microsoft XNA has been a favorite with game developers for many years. 
      <br />
      Now game developers will be able to harness the power of the XNA 
      <br />
      framework to create highly immersive and responsive games for 
      <br />
      Windows Phone 7.. We’ll charge full-speed into XNA to outline the 
      <br />
      basic Windows Phone model, explore its core device characteristics, 
      <br />
      and review the highlights of the XNA phone framework. Finally, we’ll 
      <br />
      show you some of the cool and impressive games that have been 
      <br />
      developed specifically for Windows Phone 7. 
      <br />
      Lunch (included)
   </p>
        <h2>Afternoon Sessions:
   </h2>
        <p>
          <strong>Monetizing Your Apps with Marketplace</strong>
          <br />
      Windows Phone 7 will launch with a fully loaded Marketplace and the 
      <br />
      opportunity for developers to sell or distribute their applications. 
      <br />
      . In this session, you’ll get the details about how to navigate the 
      <br />
      certification process and publish your application including updates. 
      <br />
      Learn how to increase discoverability as well as deepen your 
      <br />
      connection with your customers through the powerful business 
      <br />
      intelligence capabilities of the marketplace.
   </p>
        <p>
          <strong>Windows Phone 7 Services 
      <br /></strong>Get ready to build more engaging user experiences with Windows Phone 7 
      <br />
      and several powerful cloud- and phone-based components. First up is 
      <br />
      the Microsoft Location Service, which allows you to obtain location 
      <br />
      information based on GPS, cell and Wi-Fi signals. Next, we’ll cover 
      <br />
      the Microsoft Push Notification Service, which provides “live” 
      <br />
      updates for apps running on the device.
   </p>
        <p>
          <strong>Light Up Windows Phone 7!</strong>
          <br />
      Device integration is how an application becomes an experience. In 
      <br />
      this session, you’ll learn how to create the compelling and 
      <br />
      interactive mobile experiences which users have come to have expect 
      <br />
      by tying into device hardware such as the keyboard, touch input and 
      <br />
      accelerometer. You’ll also learn how to incorporate audio and video 
      <br />
      into your rich media solutions. 
      <br />
      If you can dream it, you can build it with Windows Phone 7! 
      <br /><br />
      The second event is <strong>MSDN WP7 Evening Hands On Phone Garage Workshop</strong></p>
        <h1>
          <strong>Stop Dreaming. Start Building.</strong>
        </h1>
        <p>
      Can’t wait to build the next big Windows Phone 7 application? We hear 
      <br />
      you. The Windows Phone 7 platform represents a truly revolutionary 
      <br />
      new opportunity for mobile app developers. That’s why we’re hosting 
      <br />
      the evening Windows Phone Garage – and you don’t want to miss it. 
      <br />
      This hands-on event immediately following the daytime Firestarter is 
      <br />
      your chance to work through interactive learning labs and get 
      <br />
      step-by-step instruction on developing for Windows Phone 7. Microsoft 
      <br />
      and community experts will be on hand to share their wisdom and 
      <br />
      provide one-on-one assistance as you work. You’ll also see “quick 
      <br />
      hit” presentations throughout the evening that tackle key Windows 
      <br />
      Phone 7 topics.
   </p>
        <p>
      This is a great opportunity to design and implement your own 
      <br />
      applications and (where available) deploy them to an actual Windows 
      <br />
      Phone 7 device for testing, so gather your ideas and get ready to 
      <br />
      code.
   </p>
        <p>
      Prerequisites: Bring your ideas and design specs and prepare to build. 
      <br />
      You’ll also need a computer installed with the Windows Phone 
      <br />
      Developer Tools available here . 
      <br />
      Seating is limited, due to the hands-on nature of this lab and the 
      <br />
      opportunity for one-on-one instruction from Windows Phone 7 experts.
   </p>
        <p>
      Register today – this event will sell out. 
      <br /><br />
      To find these and more WP7 related events in your area(sorry the US 
      <br />
      only link) head <a href="https://msevents.microsoft.com/CUI/default.aspx?culture=en-US#culture=" target="_blank">here</a>.
   </p>
        <p>
      Here are some other Firestarter/Garage events coming up in the US.
   </p>
        <p>
      8/24 - Atlanta - <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456589&amp;Culture=en-US" target="_blank">fire</a>/<a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456649&amp;Culture=en-US" target="_blank">garage</a><br />
      8/24 - <strong>Waltham</strong> - <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456593&amp;Culture=en-US" target="_blank">fire</a>/<a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456653&amp;Culture=en-US" target="_blank">garage</a><br />
      9/7 - New York - <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456592&amp;Culture=en-US" target="_blank">fire</a>/<a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456652&amp;Culture=en-US" target="_blank">garage</a><br />
      9/8 - Raleigh - <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456599&amp;Culture=en-US" target="_blank">fire</a>/<a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456659&amp;Culture=en-US" target="_blank">garage</a><br />
      9/21 - Charlotte - <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456596&amp;Culture=en-US" target="_blank">fire</a>/<a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456656&amp;Culture=en-US" target="_blank">garage</a><br />
      9/21 - Chevy Chase - <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456595&amp;Culture=en-US" target="_blank">fire</a>/<a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456655&amp;Culture=en-US" target="_blank">garage</a><br />
      9/22 - Philadelphia - <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456597&amp;Culture=en-US" target="_blank">fire</a>/<a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456657&amp;Culture=en-US" target="_blank">garage</a><br />
      9/28 - Pittsburgh - <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456598&amp;Culture=en-US" target="_blank">fire</a>/<a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456658&amp;Culture=en-US" target="_blank">garage</a><br />
      9/30 - Farmington - <a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456594&amp;Culture=en-US" target="_blank">fire</a>/<a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456654&amp;Culture=en-US" target="_blank">garage</a></p>
        <img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=1545f018-0ea6-4bf1-8390-966ca8051f84" />
      </body>
      <title>Windows Phone 7 Firestarter &amp;amp; Garage Events</title>
      <guid>http://www.bostonpocketpc.com/PermaLink,guid,1545f018-0ea6-4bf1-8390-966ca8051f84.aspx</guid>
      <link>http://www.bostonpocketpc.com/Windows+Phone+7+Firestarter+Amp+Garage+Events.aspx</link>
      <pubDate>Thu, 19 Aug 2010 23:13:00 GMT</pubDate>
      <description>&lt;p&gt;
   &lt;a href="http://msdn.microsoft.com/" target="_blank"&gt;MSDN&lt;/a&gt; will be holding some &lt;a href="http://www.windowsphone7.com/" target="_blank"&gt;Windows
   Phone 7&lt;/a&gt; &lt;a href="http://www.technetevents.com/firestarter/index.html" target="_blank"&gt;developer
   tech events&lt;/a&gt; at various MS Offices 
   &lt;br /&gt;
   around the country.
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7FirestarterGarageEvents_12CF8/7c549d027ea9451eb4a542475b2fcd79.png"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="7c549d02-7ea9-451e-b4a5-42475b2fcd79" border="0" alt="7c549d02-7ea9-451e-b4a5-42475b2fcd79" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7FirestarterGarageEvents_12CF8/7c549d027ea9451eb4a542475b2fcd79_thumb.png" width="484" height="168" /&gt;&lt;/a&gt; 
   &lt;br /&gt;
   &lt;br /&gt;
   The first event is an &lt;strong&gt;In-Person Event &lt;/strong&gt;called a&lt;strong&gt; Windows Phone
   7 Firestarter&lt;/strong&gt;
&lt;/p&gt;
&lt;h1&gt;&lt;strong&gt;Dream It. Build It.&lt;/strong&gt;
&lt;/h1&gt;
&lt;p&gt;
   The power to build smart, visually stunning games and applications is 
   &lt;br /&gt;
   right in your hands with Windows Phone 7. Want to see what’s under 
   &lt;br /&gt;
   the hood? This full-day series of learning events for developers 
   &lt;br /&gt;
   will take you behind the scenes with an inside look at the 
   &lt;br /&gt;
   philosophy, design language, and the fundamentals of Silverlight and 
   &lt;br /&gt;
   XNA coding for Windows Phone 7. You’ll also see how the Windows 
   &lt;br /&gt;
   Marketplace provides exciting new distribution and monetization 
   &lt;br /&gt;
   opportunities for developers and application publishers. 
   &lt;br /&gt;
   Join your local MSDN Events team and get ready to amplify your 
   &lt;br /&gt;
   creativity, productivity and market opportunities.
&lt;/p&gt;
&lt;h2&gt;Morning Sessions:
&lt;/h2&gt;
&lt;p&gt;
   &lt;strong&gt;Introduction to Windows Phone Development and the WP7 platform 
   &lt;br /&gt;
   &lt;/strong&gt;Meet Windows Phone 7! We’re proud to introduce the innovative Windows 
   &lt;br /&gt;
   Phone 7 platform and explain the philosophy behind its all-new user 
   &lt;br /&gt;
   experience design. We’ll also outline the Metro design principles 
   &lt;br /&gt;
   and cover the basics of building applications for Windows Phone 7. 
   &lt;br /&gt;
   Finally, you’ll tour the Windows Phone Marketplace and get an 
   &lt;br /&gt;
   overview on its exciting revenue opportunities for developers and 
   &lt;br /&gt;
   application publishers.
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;Building Windows Phone 7 Applications with Silverlight 
   &lt;br /&gt;
   &lt;/strong&gt;You’ve heard the fundamentals; now it’s time to dig a little deeper. 
   &lt;br /&gt;
   This session will focus on building Windows Phone 7 applications with 
   &lt;br /&gt;
   Microsoft Silverlight. You’ll see first-hand how to use Visual Studio 
   &lt;br /&gt;
   2010 and Expression Blend to develop and debug projects. You’ll also 
   &lt;br /&gt;
   learn about the built-in templates and the many available controls 
   &lt;br /&gt;
   and styles for WP7. We’ll wrap by covering how to consume services in 
   &lt;br /&gt;
   the cloud.
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;Building Windows Phone 7 Applications using XNA 
   &lt;br /&gt;
   &lt;/strong&gt;Microsoft XNA has been a favorite with game developers for many years. 
   &lt;br /&gt;
   Now game developers will be able to harness the power of the XNA 
   &lt;br /&gt;
   framework to create highly immersive and responsive games for 
   &lt;br /&gt;
   Windows Phone 7.. We’ll charge full-speed into XNA to outline the 
   &lt;br /&gt;
   basic Windows Phone model, explore its core device characteristics, 
   &lt;br /&gt;
   and review the highlights of the XNA phone framework. Finally, we’ll 
   &lt;br /&gt;
   show you some of the cool and impressive games that have been 
   &lt;br /&gt;
   developed specifically for Windows Phone 7. 
   &lt;br /&gt;
   Lunch (included)
&lt;/p&gt;
&lt;h2&gt;Afternoon Sessions:
&lt;/h2&gt;
&lt;p&gt;
   &lt;strong&gt;Monetizing Your Apps with Marketplace&lt;/strong&gt; 
   &lt;br /&gt;
   Windows Phone 7 will launch with a fully loaded Marketplace and the 
   &lt;br /&gt;
   opportunity for developers to sell or distribute their applications. 
   &lt;br /&gt;
   . In this session, you’ll get the details about how to navigate the 
   &lt;br /&gt;
   certification process and publish your application including updates. 
   &lt;br /&gt;
   Learn how to increase discoverability as well as deepen your 
   &lt;br /&gt;
   connection with your customers through the powerful business 
   &lt;br /&gt;
   intelligence capabilities of the marketplace.
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;Windows Phone 7 Services 
   &lt;br /&gt;
   &lt;/strong&gt;Get ready to build more engaging user experiences with Windows Phone 7 
   &lt;br /&gt;
   and several powerful cloud- and phone-based components. First up is 
   &lt;br /&gt;
   the Microsoft Location Service, which allows you to obtain location 
   &lt;br /&gt;
   information based on GPS, cell and Wi-Fi signals. Next, we’ll cover 
   &lt;br /&gt;
   the Microsoft Push Notification Service, which provides “live” 
   &lt;br /&gt;
   updates for apps running on the device.
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;Light Up Windows Phone 7!&lt;/strong&gt; 
   &lt;br /&gt;
   Device integration is how an application becomes an experience. In 
   &lt;br /&gt;
   this session, you’ll learn how to create the compelling and 
   &lt;br /&gt;
   interactive mobile experiences which users have come to have expect 
   &lt;br /&gt;
   by tying into device hardware such as the keyboard, touch input and 
   &lt;br /&gt;
   accelerometer. You’ll also learn how to incorporate audio and video 
   &lt;br /&gt;
   into your rich media solutions. 
   &lt;br /&gt;
   If you can dream it, you can build it with Windows Phone 7! 
   &lt;br /&gt;
   &lt;br /&gt;
   The second event is &lt;strong&gt;MSDN WP7 Evening Hands On Phone Garage Workshop&lt;/strong&gt;
&lt;/p&gt;
&lt;h1&gt;&lt;strong&gt;Stop Dreaming. Start Building.&lt;/strong&gt;
&lt;/h1&gt;
&lt;p&gt;
   Can’t wait to build the next big Windows Phone 7 application? We hear 
   &lt;br /&gt;
   you. The Windows Phone 7 platform represents a truly revolutionary 
   &lt;br /&gt;
   new opportunity for mobile app developers. That’s why we’re hosting 
   &lt;br /&gt;
   the evening Windows Phone Garage – and you don’t want to miss it. 
   &lt;br /&gt;
   This hands-on event immediately following the daytime Firestarter is 
   &lt;br /&gt;
   your chance to work through interactive learning labs and get 
   &lt;br /&gt;
   step-by-step instruction on developing for Windows Phone 7. Microsoft 
   &lt;br /&gt;
   and community experts will be on hand to share their wisdom and 
   &lt;br /&gt;
   provide one-on-one assistance as you work. You’ll also see “quick 
   &lt;br /&gt;
   hit” presentations throughout the evening that tackle key Windows 
   &lt;br /&gt;
   Phone 7 topics.
&lt;/p&gt;
&lt;p&gt;
   This is a great opportunity to design and implement your own 
   &lt;br /&gt;
   applications and (where available) deploy them to an actual Windows 
   &lt;br /&gt;
   Phone 7 device for testing, so gather your ideas and get ready to 
   &lt;br /&gt;
   code.
&lt;/p&gt;
&lt;p&gt;
   Prerequisites: Bring your ideas and design specs and prepare to build. 
   &lt;br /&gt;
   You’ll also need a computer installed with the Windows Phone 
   &lt;br /&gt;
   Developer Tools available here . 
   &lt;br /&gt;
   Seating is limited, due to the hands-on nature of this lab and the 
   &lt;br /&gt;
   opportunity for one-on-one instruction from Windows Phone 7 experts.
&lt;/p&gt;
&lt;p&gt;
   Register today – this event will sell out. 
   &lt;br /&gt;
   &lt;br /&gt;
   To find these and more WP7 related events in your area(sorry the US 
   &lt;br /&gt;
   only link) head &lt;a href="https://msevents.microsoft.com/CUI/default.aspx?culture=en-US#culture=" target="_blank"&gt;here&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
   Here are some other Firestarter/Garage events coming up in the US.
&lt;/p&gt;
&lt;p&gt;
   8/24 - Atlanta - &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456589&amp;amp;Culture=en-US" target="_blank"&gt;fire&lt;/a&gt;/&lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456649&amp;amp;Culture=en-US" target="_blank"&gt;garage&lt;/a&gt; 
   &lt;br /&gt;
   8/24 - &lt;strong&gt;Waltham&lt;/strong&gt; - &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456593&amp;amp;Culture=en-US" target="_blank"&gt;fire&lt;/a&gt;/&lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456653&amp;amp;Culture=en-US" target="_blank"&gt;garage&lt;/a&gt; 
   &lt;br /&gt;
   9/7 - New York - &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456592&amp;amp;Culture=en-US" target="_blank"&gt;fire&lt;/a&gt;/&lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456652&amp;amp;Culture=en-US" target="_blank"&gt;garage&lt;/a&gt; 
   &lt;br /&gt;
   9/8 - Raleigh - &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456599&amp;amp;Culture=en-US" target="_blank"&gt;fire&lt;/a&gt;/&lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456659&amp;amp;Culture=en-US" target="_blank"&gt;garage&lt;/a&gt; 
   &lt;br /&gt;
   9/21 - Charlotte - &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456596&amp;amp;Culture=en-US" target="_blank"&gt;fire&lt;/a&gt;/&lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456656&amp;amp;Culture=en-US" target="_blank"&gt;garage&lt;/a&gt; 
   &lt;br /&gt;
   9/21 - Chevy Chase - &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456595&amp;amp;Culture=en-US" target="_blank"&gt;fire&lt;/a&gt;/&lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456655&amp;amp;Culture=en-US" target="_blank"&gt;garage&lt;/a&gt; 
   &lt;br /&gt;
   9/22 - Philadelphia - &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456597&amp;amp;Culture=en-US" target="_blank"&gt;fire&lt;/a&gt;/&lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456657&amp;amp;Culture=en-US" target="_blank"&gt;garage&lt;/a&gt; 
   &lt;br /&gt;
   9/28 - Pittsburgh - &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456598&amp;amp;Culture=en-US" target="_blank"&gt;fire&lt;/a&gt;/&lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456658&amp;amp;Culture=en-US" target="_blank"&gt;garage&lt;/a&gt; 
   &lt;br /&gt;
   9/30 - Farmington - &lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456594&amp;amp;Culture=en-US" target="_blank"&gt;fire&lt;/a&gt;/&lt;a href="https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032456654&amp;amp;Culture=en-US" target="_blank"&gt;garage&lt;/a&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=1545f018-0ea6-4bf1-8390-966ca8051f84" /&gt;</description>
      <category>Events/User Group;News/Mobile Development;Windows Phone 7;Windows Phone</category>
    </item>
    <item>
      <trackback:ping>http://www.bostonpocketpc.com/Trackback.aspx?guid=73b2e2e9-844b-432d-80b2-5c8e0746a63c</trackback:ping>
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      <dc:creator>fyiguy@bostonpocketpc.com (Steve "fyiguy" Hughes)</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      At <a href="http://www.gamescom-cologne.com/en/gamescom/home/index.php" target="_blank">Gamescom
      2010</a>, <a href="http://www.microsoft.com" target="_blank">Microsoft</a> announced
      the first wave of Xbox LIVE game titles headed for <a href="http://www.windowsphone7.com/" target="_blank">Windows
      Phone 7</a>, set to launch this holiday season. Attendees received a glimpse of the
      gameplay experience on Windows Phone 7 devices with over 50 titles announced, a mix
      of exciting new games and old favorites for both the casual and hardcore gamer. Some
      that were announced were: “<em>Halo: Waypoint</em>” an Xbox LIVE hub where Halo fans
      can go to watch videos and engage with the Halo community, also will be available
      on the phone, for example. And games like “<em>Crackdown 2: Project Sunburst</em>”
      will be mobile companion games that offer different gameplay than the console versions,
      but will be set in the same universe. In addition, hits from Xbox LIVE Arcade like
      “<em>Rocket Riot</em>” also will make their exclusive mobile debut on Windows Phone
      7.
   </p>
        <p>
          <img src="http://www.microsoft.com/presspass/images/features/2010/08-16Games_lg.jpg" width="500" height="219" />
        </p>
        <p>
      The company also announced that its Windows Phone 7 games will be closely linked with
      the <a href="http://www.xbox.com/" target="_blank">XBOX</a> platform via <a href="http://www.xbox.com/en-US/live" target="_blank">Xbox
      LIVE</a>, and said that gamers will be able to extend the experience of some of their
      favorite console franchises to the phone. Mobile users can earn achievements on-the-go,
      update their avatar and keep track of their gamerscore extending the Xbox experience
      on the go.
   </p>
        <p>
          <em>“We’re really approaching this as we would a console, so we have to deliver the
      breadth of games and the quality people expect from Xbox,” Unangst said. He said that’s
      why starting out with a strong portfolio of games is so important. “To have this quantity
      and quality of games committed this far ahead of launch, with even more to come, is
      a statement of support that says Windows Phone 7 will be a big success,” he said.</em>
        </p>
        <p>
        </p>
        <p>
          <a href="http://www.microsoft.com/presspass/images/features/2010/08-16Unangst_lg.jpg">
            <em>
            </em>
          </a>
        </p>
        <em>Among the first titles are familiar casual games like “Bejeweled” and “Uno” as
   well as new ones like “Game Chest” - a collection of card and board games. Those games
   should appeal to the target audience that’s all ready to buy a Windows Phone 7, Unangst
   said.</em>
        <p>
          <em>Microsoft’s mobile gaming portfolio also will appeal to Xbox’s millions of gamers,
      he said. Popular games like “CarneyVale: Showtime” will be ready to play this fall
      when the phone launches, for example. But going beyond bringing Xbox games over to
      Windows Phone 7, Microsoft is building mobile experiences that connect with and complement
      the Xbox 360 experience, Unangst said.</em>
        </p>
        <p>
          <em>“Windows Phone 7 is the launch of a major gaming platform for Microsoft,” said
      Matt Booty, general manager of mobile gaming for MGS. “Just like we’ve done with Xbox
      360, our charter is to push the envelope and deliver definitive games that maximize
      the platform. We will have an incredible lineup of MGS titles, and that’s just the
      beginning.”</em>
        </p>
        <p>
      The most creative minds in game development are bringing the biggest franchises to
      Windows Phone 7. The first wave of launch portfolio titles includes Xbox LIVE games
      from the likes of Gameloft, Konami Digital Entertainment, Namco Bandai, PopCap and
      THQ. Whether you choose to play a gem of a puzzler with “Bejeweled™ LIVE” (PopCap),
      bring down the house with “Guitar Hero 5” (Glu Mobile), fight off a destructive alien
      invasion in “The Harvest” (MGS), paint your way out of a corner with “Max and the
      Magic Marker” (PressPlay) or defend your city in “Crackdown 2: Project Sunburst” (MGS),
      the first wave of games announced in the launch portfolio of Xbox LIVE games on Windows
      Phone 7 has something for every mobile gamer.
   </p>
        <h2>Games Lineup
   </h2>
        <p>
      The first wave of games announced in the launch portfolio of Xbox LIVE games on Windows
      Phone 7 has something for every mobile gamer:
   </p>
        <ul>
          <li>
            <em>3D Brick Breaker Revolution </em>(Digital Chocolate) 
      </li>
          <li>
            <em>Age of Zombies</em> (Halfbrick) 
      </li>
          <li>
            <em>Armor Valley</em> (Protégé Games) 
      </li>
          <li>
            <em>Asphalt 5</em> (Gameloft) 
      </li>
          <li>
            <em>Assassins Creed</em> (Gameloft) 
      </li>
          <li>
            <em>Bejeweled™ LIVE</em> (PopCap) 
      </li>
          <li>
            <em>Bloons TD</em> (Digital Goldfish) 
      </li>
          <li>
            <em>Brain Challenge</em> (Gameloft) 
      </li>
          <li>
            <em>Bubble Town 2</em> (i-Play) 
      </li>
          <li>
            <em>Butterfly </em>(Press Start Studio) 
      </li>
          <li>
            <em>CarneyVale Showtime</em> (MGS) 
      </li>
          <li>
            <em>Crackdown 2: Project Sunburst</em> (MGS) 
      </li>
          <li>
            <em>De Blob Revolution</em> (THQ) 
      </li>
          <li>
            <em>Deal or No Deal 2010</em> (i-Play) 
      </li>
          <li>
            <em>Earthworm Jim</em> (Gameloft) 
      </li>
          <li>
            <em>Fast &amp; Furious 7</em> (i-Play) 
      </li>
          <li>
            <em>Fight Game Rivals</em> (Khaeon) 
      </li>
          <li>
            <em>Finger Physics</em> (Mobliss Inc.) 
      </li>
          <li>
            <em>Flight Control</em> (Namco Bandai) 
      </li>
          <li>
            <em>Flowerz</em> (Carbonated Games) 
      </li>
          <li>
            <em>Frogger (Konami Digital Entertainment)</em>
          </li>
          <li>
            <em>Fruit Ninja</em> (Halfbrick) 
      </li>
          <li>
            <em>Game Chest-Board</em> (MGS) 
      </li>
          <li>
            <em>Game Chest-Card</em> (MGS) 
      </li>
          <li>
            <em>Game Chest-Logic</em> (MGS) 
      </li>
          <li>
            <em>Game Chest-Solitaire</em> (MGS) 
      </li>
          <li>
            <em>GeoDefense </em>(Critical Thought) 
      </li>
          <li>
            <em>Ghostscape</em> (Psionic) 
      </li>
          <li>
            <em>Glow Artisan</em> (Powerhead Games) 
      </li>
          <li>
            <em>Glyder 2</em> (Glu Mobile) 
      </li>
          <li>
            <em>Guitar Hero 5</em> (Glu Mobile) 
      </li>
          <li>
            <em>Halo Waypoint</em> (MGS) 
      </li>
          <li>
            <em>Hexic Rush</em> (Carbonated Games) 
      </li>
          <li>
            <em>I Dig It</em> (InMotion) 
      </li>
          <li>
            <em>iBlast Moki</em> (Godzilab) 
      </li>
          <li>
            <em>ilomilo </em>(MGS) 
      </li>
          <li>
            <em>Implode XL</em> (IUGO) 
      </li>
          <li>
            <em>Iquarium </em>(Infinite Dreams) 
      </li>
          <li>
            <em>Jet Car Stunts</em> (True Axis) 
      </li>
          <li>
            <em>Let's Golf 2</em> (Gameloft) 
      </li>
          <li>
            <em>Little Wheel</em> (One click dog) 
      </li>
          <li>
            <em>Loondon</em> (Flip N Tale) 
      </li>
          <li>
            <em>Max and the Magic Marker</em> (PressPlay) 
      </li>
          <li>
            <em>Mini Squadron</em> (Supermono Limited) 
      </li>
          <li>
            <em>More Brain Exercise</em> (Namco Bandai) 
      </li>
          <li>
            <em>O.M.G.</em> (Arkedo) 
      </li>
          <li>
            <em>Puzzle Quest 2</em> (Namco Bandai) 
      </li>
          <li>
            <em>Real Soccer 2</em> (Gameloft) 
      </li>
          <li>
            <em>The Revenants</em> (Chaotic Moon) 
      </li>
          <li>
            <em>Rise of Glory</em> (Revo Solutions) 
      </li>
          <li>
            <em>Rocket Riot</em> (Codeglue) 
      </li>
          <li>
            <em>Splinter Cell Conviction</em> (Gameloft) 
      </li>
          <li>
            <em>Star Wars: Battle for Hoth</em> (THQ) 
      </li>
          <li>
            <em>Star Wars: Cantina</em> (THQ) 
      </li>
          <li>
            <em>The Harvest</em> (MGS) 
      </li>
          <li>
            <em>The Oregon Trail</em> (Gameloft) 
      </li>
          <li>
            <em>Tower Bloxx NY</em> (Digital Chocolate) 
      </li>
          <li>
            <em>Twin Blades</em> (Press Start Studio) 
      </li>
          <li>
            <em>UNO</em> (Gameloft) 
      </li>
          <li>
            <em>Women's Murder Club: Death in Scarlet</em> (i-Play) 
      </li>
          <li>
            <em>Zombie Attack!</em> (IUGO) 
      </li>
          <li>
            <em>Zombies!!!!</em> (Babaroga)</li>
        </ul>
        <p>
      Additional titles in the launch portfolio will be released between now and the Windows
      Phone 7 launch this holiday season; once the phone launches, new Xbox LIVE titles
      also will be added to the games portfolio every week.
   </p>
        <p>
      For the latest news on Windows Phone and Xbox Live titles head <a href="http://www.xbox.com/en-US/live/phone/default.htm" target="_blank">here</a>.
   </p>
        <img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=73b2e2e9-844b-432d-80b2-5c8e0746a63c" />
      </body>
      <title>Xbox LIVE Titles Announced for Windows Phone 7</title>
      <guid>http://www.bostonpocketpc.com/PermaLink,guid,73b2e2e9-844b-432d-80b2-5c8e0746a63c.aspx</guid>
      <link>http://www.bostonpocketpc.com/Xbox+LIVE+Titles+Announced+For+Windows+Phone+7.aspx</link>
      <pubDate>Mon, 16 Aug 2010 23:49:00 GMT</pubDate>
      <description>&lt;p&gt;
   At &lt;a href="http://www.gamescom-cologne.com/en/gamescom/home/index.php" target="_blank"&gt;Gamescom
   2010&lt;/a&gt;, &lt;a href="http://www.microsoft.com" target="_blank"&gt;Microsoft&lt;/a&gt; announced
   the first wave of Xbox LIVE game titles headed for &lt;a href="http://www.windowsphone7.com/" target="_blank"&gt;Windows
   Phone 7&lt;/a&gt;, set to launch this holiday season. Attendees received a glimpse of the
   gameplay experience on Windows Phone 7 devices with over 50 titles announced, a mix
   of exciting new games and old favorites for both the casual and hardcore gamer. Some
   that were announced were: “&lt;em&gt;Halo: Waypoint&lt;/em&gt;” an Xbox LIVE hub where Halo fans
   can go to watch videos and engage with the Halo community, also will be available
   on the phone, for example. And games like “&lt;em&gt;Crackdown 2: Project Sunburst&lt;/em&gt;”
   will be mobile companion games that offer different gameplay than the console versions,
   but will be set in the same universe. In addition, hits from Xbox LIVE Arcade like
   “&lt;em&gt;Rocket Riot&lt;/em&gt;” also will make their exclusive mobile debut on Windows Phone
   7.
&lt;/p&gt;
&lt;p&gt;
   &lt;img src="http://www.microsoft.com/presspass/images/features/2010/08-16Games_lg.jpg" width="500" height="219" /&gt;
&lt;/p&gt;
&lt;p&gt;
   The company also announced that its Windows Phone 7 games will be closely linked with
   the &lt;a href="http://www.xbox.com/" target="_blank"&gt;XBOX&lt;/a&gt; platform via &lt;a href="http://www.xbox.com/en-US/live" target="_blank"&gt;Xbox
   LIVE&lt;/a&gt;, and said that gamers will be able to extend the experience of some of their
   favorite console franchises to the phone. Mobile users can earn achievements on-the-go,
   update their avatar and keep track of their gamerscore extending the Xbox experience
   on the go.
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;“We’re really approaching this as we would a console, so we have to deliver the
   breadth of games and the quality people expect from Xbox,” Unangst said. He said that’s
   why starting out with a strong portfolio of games is so important. “To have this quantity
   and quality of games committed this far ahead of launch, with even more to come, is
   a statement of support that says Windows Phone 7 will be a big success,” he said.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;p&gt;
   &lt;a href="http://www.microsoft.com/presspass/images/features/2010/08-16Unangst_lg.jpg"&gt;&lt;em&gt;&lt;/em&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;em&gt;Among the first titles are familiar casual games like “Bejeweled” and “Uno” as
well as new ones like “Game Chest” - a collection of card and board games. Those games
should appeal to the target audience that’s all ready to buy a Windows Phone 7, Unangst
said.&lt;/em&gt;&gt;
&lt;p&gt;
   &lt;em&gt;Microsoft’s mobile gaming portfolio also will appeal to Xbox’s millions of gamers,
   he said. Popular games like “CarneyVale: Showtime” will be ready to play this fall
   when the phone launches, for example. But going beyond bringing Xbox games over to
   Windows Phone 7, Microsoft is building mobile experiences that connect with and complement
   the Xbox 360 experience, Unangst said.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;“Windows Phone 7 is the launch of a major gaming platform for Microsoft,” said
   Matt Booty, general manager of mobile gaming for MGS. “Just like we’ve done with Xbox
   360, our charter is to push the envelope and deliver definitive games that maximize
   the platform. We will have an incredible lineup of MGS titles, and that’s just the
   beginning.”&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   The most creative minds in game development are bringing the biggest franchises to
   Windows Phone 7. The first wave of launch portfolio titles includes Xbox LIVE games
   from the likes of Gameloft, Konami Digital Entertainment, Namco Bandai, PopCap and
   THQ. Whether you choose to play a gem of a puzzler with “Bejeweled™ LIVE” (PopCap),
   bring down the house with “Guitar Hero 5” (Glu Mobile), fight off a destructive alien
   invasion in “The Harvest” (MGS), paint your way out of a corner with “Max and the
   Magic Marker” (PressPlay) or defend your city in “Crackdown 2: Project Sunburst” (MGS),
   the first wave of games announced in the launch portfolio of Xbox LIVE games on Windows
   Phone 7 has something for every mobile gamer.
&lt;/p&gt;
&lt;h2&gt;Games Lineup
&lt;/h2&gt;
&lt;p&gt;
   The first wave of games announced in the launch portfolio of Xbox LIVE games on Windows
   Phone 7 has something for every mobile gamer:
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      &lt;em&gt;3D Brick Breaker Revolution &lt;/em&gt;(Digital Chocolate) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Age of Zombies&lt;/em&gt; (Halfbrick) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Armor Valley&lt;/em&gt; (Protégé Games) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Asphalt 5&lt;/em&gt; (Gameloft) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Assassins Creed&lt;/em&gt; (Gameloft) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Bejeweled™ LIVE&lt;/em&gt; (PopCap) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Bloons TD&lt;/em&gt; (Digital Goldfish) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Brain Challenge&lt;/em&gt; (Gameloft) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Bubble Town 2&lt;/em&gt; (i-Play) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Butterfly &lt;/em&gt;(Press Start Studio) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;CarneyVale Showtime&lt;/em&gt; (MGS) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Crackdown 2: Project Sunburst&lt;/em&gt; (MGS) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;De Blob Revolution&lt;/em&gt; (THQ) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Deal or No Deal 2010&lt;/em&gt; (i-Play) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Earthworm Jim&lt;/em&gt; (Gameloft) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Fast &amp;amp; Furious 7&lt;/em&gt; (i-Play) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Fight Game Rivals&lt;/em&gt; (Khaeon) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Finger Physics&lt;/em&gt; (Mobliss Inc.) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Flight Control&lt;/em&gt; (Namco Bandai) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Flowerz&lt;/em&gt; (Carbonated Games) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Frogger (Konami Digital Entertainment)&lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Fruit Ninja&lt;/em&gt; (Halfbrick) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Game Chest-Board&lt;/em&gt; (MGS) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Game Chest-Card&lt;/em&gt; (MGS) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Game Chest-Logic&lt;/em&gt; (MGS) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Game Chest-Solitaire&lt;/em&gt; (MGS) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;GeoDefense &lt;/em&gt;(Critical Thought) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Ghostscape&lt;/em&gt; (Psionic) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Glow Artisan&lt;/em&gt; (Powerhead Games) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Glyder 2&lt;/em&gt; (Glu Mobile) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Guitar Hero 5&lt;/em&gt; (Glu Mobile) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Halo Waypoint&lt;/em&gt; (MGS) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Hexic Rush&lt;/em&gt; (Carbonated Games) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;I Dig It&lt;/em&gt; (InMotion) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;iBlast Moki&lt;/em&gt; (Godzilab) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;ilomilo &lt;/em&gt;(MGS) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Implode XL&lt;/em&gt; (IUGO) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Iquarium &lt;/em&gt;(Infinite Dreams) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Jet Car Stunts&lt;/em&gt; (True Axis) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Let's Golf 2&lt;/em&gt; (Gameloft) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Little Wheel&lt;/em&gt; (One click dog) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Loondon&lt;/em&gt; (Flip N Tale) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Max and the Magic Marker&lt;/em&gt; (PressPlay) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Mini Squadron&lt;/em&gt; (Supermono Limited) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;More Brain Exercise&lt;/em&gt; (Namco Bandai) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;O.M.G.&lt;/em&gt; (Arkedo) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Puzzle Quest 2&lt;/em&gt; (Namco Bandai) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Real Soccer 2&lt;/em&gt; (Gameloft) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;The Revenants&lt;/em&gt; (Chaotic Moon) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Rise of Glory&lt;/em&gt; (Revo Solutions) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Rocket Riot&lt;/em&gt; (Codeglue) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Splinter Cell Conviction&lt;/em&gt; (Gameloft) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Star Wars: Battle for Hoth&lt;/em&gt; (THQ) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Star Wars: Cantina&lt;/em&gt; (THQ) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;The Harvest&lt;/em&gt; (MGS) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;The Oregon Trail&lt;/em&gt; (Gameloft) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Tower Bloxx NY&lt;/em&gt; (Digital Chocolate) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Twin Blades&lt;/em&gt; (Press Start Studio) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;UNO&lt;/em&gt; (Gameloft) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Women's Murder Club: Death in Scarlet&lt;/em&gt; (i-Play) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Zombie Attack!&lt;/em&gt; (IUGO) 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Zombies!!!!&lt;/em&gt; (Babaroga)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
   Additional titles in the launch portfolio will be released between now and the Windows
   Phone 7 launch this holiday season; once the phone launches, new Xbox LIVE titles
   also will be added to the games portfolio every week.
&lt;/p&gt;
&lt;p&gt;
   For the latest news on Windows Phone and Xbox Live titles head &lt;a href="http://www.xbox.com/en-US/live/phone/default.htm" target="_blank"&gt;here&lt;/a&gt;.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=73b2e2e9-844b-432d-80b2-5c8e0746a63c" /&gt;</description>
      <category>Windows Phone 7;Windows Phone</category>
    </item>
    <item>
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      <dc:creator>donsorcinelli@bostonpocketpc.com (Don Sorcinelli)</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      If one is to consider using a single mobile device for all their multimedia needs,
      serious consideration has to be paid to the capabilities of the device for video purposes.
      In my first article on my decision to give mobile device convergence a serious try
      for the first time in many years, I listed video viewing as a key reason for carrying
      and using a dedicated portable media player (a Zune HD). In all honesty, video viewing
      takes up a small portion of my usage on a mobile device, especially when compared
      to listening to audio (described in <a href="http://www.bostonpocketpc.com/Rethinking+Device+ConvergencendashThe+Audio+Experience.aspx" target="_blank">my
      last article on this topic</a>).  When the desire arises, though, I have always
      been a bit picky when it comes to the viewing experience.
   </p>
        <p>
      From a video perspective, there are basically two major usage scenarios for me -
   </p>
        <ul>
          <li>
            <em>Viewing video stored on the device. 
         <br /></em>Whether it is recorded TV, movies or home video, I like having the ability to
         store video on the device for watching “on demand”. While I don’t expect “theatre-quality”,
         I do expect a pleasurable viewing experience. The video should not be constantly subjected
         to stutter and buffering (this is as annoying to me as pixilation when watching live
         TV), and the audio quality should be at least acceptable stereo quality.</li>
          <li>
            <em>Viewing video streamed through the Internet.</em>
            <br />
         While the first thought that comes to most people’s minds when viewing Internet video
         is YouTube. For me, this is actually a rarity. I have a slightly more unique requirement
         in mind, and it is something I could <em>not</em> do with a dedicated media device.
         More on this in a moment… 
         <br />
         As with local video, I do have some expectation of quality of the video. I am a realist
         and understand that streaming video (especially when using a cellular connection as
         opposed to a WiFi connection) can suffer due to bandwidth. That doesn’t translate
         to blind acceptance, however.</li>
        </ul>
        <p>
      In my previous attempts at device convergence and video usage, I seemly always came
      upon the following limitations -
   </p>
        <ul>
          <li>
            <em>Inadequate hardware. 
         <br /></em>Limited CPUs and memory often meant stutter, buffering and occasional device
         freezes. I also include the limits of storage in this category. While storage cards
         did exist “in the day”, they were very limited in capacity and very expense. As a
         result of hardware and storage limitations, I found myself encoding video to compensate
         for the limitations. The result – grainy video and diminished experience. 
         <br />
         I should also note that displays on phones have often left a bit to be desired with
         regards to video. Small screens, lower resolutions and restricted display technologies
         did not help in making video viewing a pleasant experience.</li>
          <li>
            <em>Inadequate software. 
         <br /></em>While hardware was a primary culprit in the mobile phone video experience, it
         was not entirely to blame. Native applications were limited in video codec support,
         and third-party applications often complicated matters by requiring extra hardware
         and memory usage on top of the video requirements.</li>
          <li>
            <em>Inadequate bandwidth.</em>
            <br />
         This was far and away the greatest constraint when it came to streaming video through
         the Internet. While many devices had WiFi capabilities, I rarely found myself in a
         location where WiFi was available when I wanted to view video. And cellular networks
         were nothing like they are today. For those that complain about network speeds and
         quality, think back 5 years ago. 3G networks were barely in existence. EDGE and 1XRTT
         were the norm, with sub-100Kbps speeds and unstable connectivity a way of life. Trying
         to watch video through the Internet was often painful at best.</li>
        </ul>
        <p>
      With the painful memories of the converged device video experience still fresh in
      my mind, I was prepared to give this experience another try in 2010. A lot has changed
      over the past 5 years. I still could not help going in to my experiment that this
      would be the greatest challenge for a mobile device convergence test.
   </p>
        <p>
          <strong>Gather Up Requirements</strong>
        </p>
        <p>
      The requirements for a positive video experience on a mobile phone basically boiled
      down to the goal of overcoming past limitations. That meant -
   </p>
        <ul>
          <li>
            <em>Appropriate device hardware. 
         <br /></em>Big screen, fast processor and lots of storage capacity. For me, the device is
         my <strong>T-Mobile USA HTC HD2</strong>. With a 1Ghz Snapdragon processor and a large
         WVGA screen, the basic needs appeared to be met. From a storage capacity, the T-Mobile
         USA variant of the HD2 came with a 16GB microSD card. Remembering the days when a
         256MB Compact Flash card was considered a luxury, the 16GB total seemed like it should
         suit my needs <img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Winking smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/wlEmoticonwinkingsmile.png" /></li>
          <li>
            <em>Appropriate software.</em>
            <br />
         Be it native to the device or via third-party, I would need software that made it
         easy and enjoyable to view video on the device. There were 3 pieces of software I
         would try -</li>
          <ul>
            <li>
            Windows Media Player for Mobile 
            <br />
            Standard on Windows Phone devices, it would be interesting to try the “out-of-the-box”
            video solution to see how it would fare. 
            <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/WMPMobile.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="WMPMobile" border="0" alt="WMPMobile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/WMPMobile_thumb.jpg" width="270" height="444" /></a></li>
            <li>
              <a href="http://www.kinoma.com/play/" target="_blank">Kinoma Play</a>
              <br />
            In my previous article covering the audio experience, I discussed Kinoma Play as an
            audio solution. Well, from a video perspective, Kinoma Play works as well. 
            <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/KinomaPlayVideo01.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="KinomaPlayVideo01" border="0" alt="KinomaPlayVideo01" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/KinomaPlayVideo01_thumb.jpg" width="400" height="237" /></a></li>
            <li>
              <a href="http://www.slingbox.com/go/windows-phone" target="_blank">Sling Media Sling
            Player for Mobile</a>
              <br />
            Here at BostonPocketPC.com, <a href="http://www.bostonpocketpc.com/SearchView.aspx?q=Sling%20Player" target="_blank">we
            have talked about Sling Media’s fantastic Slingbox solution many times in the past</a>.
            Providing a hardware solution that allows you to “placeshift” (watch and control a
            home system while outside the home), the Slingbox and associated Sling Player software
            allow you to access your home TV no matter where you are. Slingbox is flexible; it
            allows you to connect in to any number of home entertainment configurations. 
            <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/SlingPlayer01.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="SlingPlayer01" border="0" alt="SlingPlayer01" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/SlingPlayer01_thumb.jpg" width="395" height="240" /></a><br />
            For me, a Slingbox is connected to and controls a Comcast cable receiver. While this
            box is not a DVR (if you hook into that, you could watch your recorded shows remotely),
            it does provide me access to all of my Comcast channels as well as Comcast On Demand.   
            <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/SlingPlayer02.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="SlingPlayer02" border="0" alt="SlingPlayer02" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/SlingPlayer02_thumb.jpg" width="396" height="241" /></a><br /></li>
          </ul>
          <li>
            <em>Appropriate bandwidth.</em>
            <br />
         I would need a device and carrier that could provide acceptable speeds, coverage and
         reliability to allow me to watch video through the Internet when I wanted. As a longtime
         T-Mobile USA customer, the issues of bandwidth and coverage were rather numerous over
         the years. From a bandwidth perspective, even as T-Mobile rolled out 3G coverage they
         did so on the 1700Mhz spectrum. My problem? – most of my devices (unlocked) did not
         use this frequency, leaving me on EDGE data speeds. My first T-Mobile 3G device was
         the <strong>MyTouch 3G</strong>. While it gave me the bandwidth I desired, it lacked
         in other performance areas. 
         <br />
         With the HD2 I get 3G capabilities and 3G performance. While the Greater Boston area
         has yet to receive the nationwide HSPA+ upgrade (which will also increase performance
         for 3G devices), I still am receiving data throughput rates worthy of effective streaming.</li>
        </ul>
        <p>
      With my tools now in hand, it was time to try to live the converged device experience
      with video.
   </p>
        <p>
          <strong>Evaluating The Video Experience</strong>
        </p>
        <p>
      When you consider the fact that I consider video to be the toughest challenge for
      a converged mobile device experience, I will say that the HD2 exceeded most of my
      expectations.
   </p>
        <p>
      When it came to local video viewing, the HD2 provided a wonderful experience. T-Mobile
      USA and HTC knew this would be the case, including copies of both the first and second
      Transformers movies on the included microSD card. Something I did notice – the video
      quality in terms of framerate and lack of stutter was far better using the native
      Windows Media Player than the third-party Kinoma Play. I suspect the combination of
      the higher encoding rate for the movie, combined with the age-old issue of third-party
      software running on top of the OS and the CPU/memory requirements made for a bit of
      degradation of performance. I used my Motorola HT820 Bluetooth Stereo Headphones (discussed
      in my previous article) for the audio, and the quality was very good. 
   </p>
        <p>
      From a streaming video experience, it was – well, spectacular! I had become accustomed
      to a low-bandwidth experience with past devices. Slingbox and the SlingPlayer for
      Mobile do a wonderful job of adjusting and optimizing to bandwidth, but the result
      was typically grainier and often required pauses for buffering. On the HD2, however,
      I rarely (if ever) had issues. This is as much a credit to the T-Mobile network as
      it is to the hardware and software. In addition, the higher speeds of the network
      allowed the SlingPlayer to stream higher quality video. The SlingPlayer is one area
      in a converged device scenario that really can’t be duplicated with dedicated media
      players. While there are newer solutions on the market (FloTV, for example), they
      are highly specialized and limit you to the content they provide. The SlingPlayer
      lets me watch whatever I have access to via my Comcast cable subscription (I am a
      bit embarrassed to say that means quite a lot <img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-smile" alt="Smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/wlEmoticonsmile.png" />).
   </p>
        <p>
      While a wonderful experience, only longtime issue around using a phone as a converged
      device still exists – battery life. While things have improved on this front, I will
      say that the video experience makes the battery issue most obvious. I could get about
      one two-hour movie in on my HD2 before becoming concerned about battery life. By comparison,
      I could watch at least twice as much video on my Zune HD. Being the realist, I understand
      why this is the case as the phone is doing so much more behind the scenes than a dedicated
      media player. Still, my feeling is that planning on using the HD2 regularly for video
      would require either a second battery or a portable charging solution.
   </p>
        <p>
          <strong>The Final Verdict</strong>
        </p>
        <p>
      Honestly – the jury is still out <img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Winking smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/wlEmoticonwinkingsmile.png" /> There
      is no doubt that the HD2 is more than capable of handling my video needs. While I
      believe I lean towards using it on a regular basis, I will remain cautious in situations
      where battery life is important. Aside from that, I believe the score is now 2 – 0
      in favor of going with a single device.
   </p>
        <p>
      Next up (in my next article) – GPS navigation and trying to eliminate the need to
      carry a dedicated GPS device.   
   </p>
        <img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=05b4fd84-6d1b-4799-a660-c9e1b783bd83" />
      </body>
      <title>Rethinking Device Convergence&amp;ndash;The Video Experience</title>
      <guid>http://www.bostonpocketpc.com/PermaLink,guid,05b4fd84-6d1b-4799-a660-c9e1b783bd83.aspx</guid>
      <link>http://www.bostonpocketpc.com/Rethinking+Device+ConvergencendashThe+Video+Experience.aspx</link>
      <pubDate>Sat, 07 Aug 2010 16:51:31 GMT</pubDate>
      <description>&lt;p&gt;
   If one is to consider using a single mobile device for all their multimedia needs,
   serious consideration has to be paid to the capabilities of the device for video purposes.
   In my first article on my decision to give mobile device convergence a serious try
   for the first time in many years, I listed video viewing as a key reason for carrying
   and using a dedicated portable media player (a Zune HD). In all honesty, video viewing
   takes up a small portion of my usage on a mobile device, especially when compared
   to listening to audio (described in &lt;a href="http://www.bostonpocketpc.com/Rethinking+Device+ConvergencendashThe+Audio+Experience.aspx" target="_blank"&gt;my
   last article on this topic&lt;/a&gt;).&amp;#160; When the desire arises, though, I have always
   been a bit picky when it comes to the viewing experience.
&lt;/p&gt;
&lt;p&gt;
   From a video perspective, there are basically two major usage scenarios for me -
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      &lt;em&gt;Viewing video stored on the device. 
      &lt;br /&gt;
      &lt;/em&gt;Whether it is recorded TV, movies or home video, I like having the ability to
      store video on the device for watching “on demand”. While I don’t expect “theatre-quality”,
      I do expect a pleasurable viewing experience. The video should not be constantly subjected
      to stutter and buffering (this is as annoying to me as pixilation when watching live
      TV), and the audio quality should be at least acceptable stereo quality.&lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Viewing video streamed through the Internet.&lt;/em&gt; 
      &lt;br /&gt;
      While the first thought that comes to most people’s minds when viewing Internet video
      is YouTube. For me, this is actually a rarity. I have a slightly more unique requirement
      in mind, and it is something I could &lt;em&gt;not&lt;/em&gt; do with a dedicated media device.
      More on this in a moment… 
      &lt;br /&gt;
      As with local video, I do have some expectation of quality of the video. I am a realist
      and understand that streaming video (especially when using a cellular connection as
      opposed to a WiFi connection) can suffer due to bandwidth. That doesn’t translate
      to blind acceptance, however.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
   In my previous attempts at device convergence and video usage, I seemly always came
   upon the following limitations -
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      &lt;em&gt;Inadequate hardware. 
      &lt;br /&gt;
      &lt;/em&gt;Limited CPUs and memory often meant stutter, buffering and occasional device
      freezes. I also include the limits of storage in this category. While storage cards
      did exist “in the day”, they were very limited in capacity and very expense. As a
      result of hardware and storage limitations, I found myself encoding video to compensate
      for the limitations. The result – grainy video and diminished experience. 
      &lt;br /&gt;
      I should also note that displays on phones have often left a bit to be desired with
      regards to video. Small screens, lower resolutions and restricted display technologies
      did not help in making video viewing a pleasant experience.&lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Inadequate software. 
      &lt;br /&gt;
      &lt;/em&gt;While hardware was a primary culprit in the mobile phone video experience, it
      was not entirely to blame. Native applications were limited in video codec support,
      and third-party applications often complicated matters by requiring extra hardware
      and memory usage on top of the video requirements.&lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Inadequate bandwidth.&lt;/em&gt; 
      &lt;br /&gt;
      This was far and away the greatest constraint when it came to streaming video through
      the Internet. While many devices had WiFi capabilities, I rarely found myself in a
      location where WiFi was available when I wanted to view video. And cellular networks
      were nothing like they are today. For those that complain about network speeds and
      quality, think back 5 years ago. 3G networks were barely in existence. EDGE and 1XRTT
      were the norm, with sub-100Kbps speeds and unstable connectivity a way of life. Trying
      to watch video through the Internet was often painful at best.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
   With the painful memories of the converged device video experience still fresh in
   my mind, I was prepared to give this experience another try in 2010. A lot has changed
   over the past 5 years. I still could not help going in to my experiment that this
   would be the greatest challenge for a mobile device convergence test.
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;Gather Up Requirements&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   The requirements for a positive video experience on a mobile phone basically boiled
   down to the goal of overcoming past limitations. That meant -
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      &lt;em&gt;Appropriate device hardware. 
      &lt;br /&gt;
      &lt;/em&gt;Big screen, fast processor and lots of storage capacity. For me, the device is
      my &lt;strong&gt;T-Mobile USA HTC HD2&lt;/strong&gt;. With a 1Ghz Snapdragon processor and a large
      WVGA screen, the basic needs appeared to be met. From a storage capacity, the T-Mobile
      USA variant of the HD2 came with a 16GB microSD card. Remembering the days when a
      256MB Compact Flash card was considered a luxury, the 16GB total seemed like it should
      suit my needs &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Winking smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/wlEmoticonwinkingsmile.png" /&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Appropriate software.&lt;/em&gt; 
      &lt;br /&gt;
      Be it native to the device or via third-party, I would need software that made it
      easy and enjoyable to view video on the device. There were 3 pieces of software I
      would try -&lt;/li&gt;
   &lt;ul&gt;
      &lt;li&gt;
         Windows Media Player for Mobile 
         &lt;br /&gt;
         Standard on Windows Phone devices, it would be interesting to try the “out-of-the-box”
         video solution to see how it would fare. 
         &lt;br /&gt;
         &lt;br /&gt;
         &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/WMPMobile.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="WMPMobile" border="0" alt="WMPMobile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/WMPMobile_thumb.jpg" width="270" height="444" /&gt;&lt;/a&gt;
      &lt;/li&gt;
      &lt;li&gt;
         &lt;a href="http://www.kinoma.com/play/" target="_blank"&gt;Kinoma Play&lt;/a&gt; 
         &lt;br /&gt;
         In my previous article covering the audio experience, I discussed Kinoma Play as an
         audio solution. Well, from a video perspective, Kinoma Play works as well. 
         &lt;br /&gt;
         &lt;br /&gt;
         &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/KinomaPlayVideo01.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="KinomaPlayVideo01" border="0" alt="KinomaPlayVideo01" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/KinomaPlayVideo01_thumb.jpg" width="400" height="237" /&gt;&lt;/a&gt;
      &lt;/li&gt;
      &lt;li&gt;
         &lt;a href="http://www.slingbox.com/go/windows-phone" target="_blank"&gt;Sling Media Sling
         Player for Mobile&lt;/a&gt; 
         &lt;br /&gt;
         Here at BostonPocketPC.com, &lt;a href="http://www.bostonpocketpc.com/SearchView.aspx?q=Sling%20Player" target="_blank"&gt;we
         have talked about Sling Media’s fantastic Slingbox solution many times in the past&lt;/a&gt;.
         Providing a hardware solution that allows you to “placeshift” (watch and control a
         home system while outside the home), the Slingbox and associated Sling Player software
         allow you to access your home TV no matter where you are. Slingbox is flexible; it
         allows you to connect in to any number of home entertainment configurations. 
         &lt;br /&gt;
         &lt;br /&gt;
         &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/SlingPlayer01.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="SlingPlayer01" border="0" alt="SlingPlayer01" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/SlingPlayer01_thumb.jpg" width="395" height="240" /&gt;&lt;/a&gt; 
         &lt;br /&gt;
         For me, a Slingbox is connected to and controls a Comcast cable receiver. While this
         box is not a DVR (if you hook into that, you could watch your recorded shows remotely),
         it does provide me access to all of my Comcast channels as well as Comcast On Demand.&amp;#160;&amp;#160; 
         &lt;br /&gt;
         &lt;br /&gt;
         &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/SlingPlayer02.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="SlingPlayer02" border="0" alt="SlingPlayer02" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/SlingPlayer02_thumb.jpg" width="396" height="241" /&gt;&lt;/a&gt; 
         &lt;br /&gt;
      &lt;/li&gt;
   &lt;/ul&gt;
   &lt;li&gt;
      &lt;em&gt;Appropriate bandwidth.&lt;/em&gt; 
      &lt;br /&gt;
      I would need a device and carrier that could provide acceptable speeds, coverage and
      reliability to allow me to watch video through the Internet when I wanted. As a longtime
      T-Mobile USA customer, the issues of bandwidth and coverage were rather numerous over
      the years. From a bandwidth perspective, even as T-Mobile rolled out 3G coverage they
      did so on the 1700Mhz spectrum. My problem? – most of my devices (unlocked) did not
      use this frequency, leaving me on EDGE data speeds. My first T-Mobile 3G device was
      the &lt;strong&gt;MyTouch 3G&lt;/strong&gt;. While it gave me the bandwidth I desired, it lacked
      in other performance areas. 
      &lt;br /&gt;
      With the HD2 I get 3G capabilities and 3G performance. While the Greater Boston area
      has yet to receive the nationwide HSPA+ upgrade (which will also increase performance
      for 3G devices), I still am receiving data throughput rates worthy of effective streaming.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
   With my tools now in hand, it was time to try to live the converged device experience
   with video.
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;Evaluating The Video Experience&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   When you consider the fact that I consider video to be the toughest challenge for
   a converged mobile device experience, I will say that the HD2 exceeded most of my
   expectations.
&lt;/p&gt;
&lt;p&gt;
   When it came to local video viewing, the HD2 provided a wonderful experience. T-Mobile
   USA and HTC knew this would be the case, including copies of both the first and second
   Transformers movies on the included microSD card. Something I did notice – the video
   quality in terms of framerate and lack of stutter was far better using the native
   Windows Media Player than the third-party Kinoma Play. I suspect the combination of
   the higher encoding rate for the movie, combined with the age-old issue of third-party
   software running on top of the OS and the CPU/memory requirements made for a bit of
   degradation of performance. I used my Motorola HT820 Bluetooth Stereo Headphones (discussed
   in my previous article) for the audio, and the quality was very good. 
&lt;/p&gt;
&lt;p&gt;
   From a streaming video experience, it was – well, spectacular! I had become accustomed
   to a low-bandwidth experience with past devices. Slingbox and the SlingPlayer for
   Mobile do a wonderful job of adjusting and optimizing to bandwidth, but the result
   was typically grainier and often required pauses for buffering. On the HD2, however,
   I rarely (if ever) had issues. This is as much a credit to the T-Mobile network as
   it is to the hardware and software. In addition, the higher speeds of the network
   allowed the SlingPlayer to stream higher quality video. The SlingPlayer is one area
   in a converged device scenario that really can’t be duplicated with dedicated media
   players. While there are newer solutions on the market (FloTV, for example), they
   are highly specialized and limit you to the content they provide. The SlingPlayer
   lets me watch whatever I have access to via my Comcast cable subscription (I am a
   bit embarrassed to say that means quite a lot &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-smile" alt="Smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/wlEmoticonsmile.png" /&gt;).
&lt;/p&gt;
&lt;p&gt;
   While a wonderful experience, only longtime issue around using a phone as a converged
   device still exists – battery life. While things have improved on this front, I will
   say that the video experience makes the battery issue most obvious. I could get about
   one two-hour movie in on my HD2 before becoming concerned about battery life. By comparison,
   I could watch at least twice as much video on my Zune HD. Being the realist, I understand
   why this is the case as the phone is doing so much more behind the scenes than a dedicated
   media player. Still, my feeling is that planning on using the HD2 regularly for video
   would require either a second battery or a portable charging solution.
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;The Final Verdict&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   Honestly – the jury is still out &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Winking smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheVideoExper_8193/wlEmoticonwinkingsmile.png" /&gt; There
   is no doubt that the HD2 is more than capable of handling my video needs. While I
   believe I lean towards using it on a regular basis, I will remain cautious in situations
   where battery life is important. Aside from that, I believe the score is now 2 – 0
   in favor of going with a single device.
&lt;/p&gt;
&lt;p&gt;
   Next up (in my next article) – GPS navigation and trying to eliminate the need to
   carry a dedicated GPS device.&amp;#160;&amp;#160; 
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=05b4fd84-6d1b-4799-a660-c9e1b783bd83" /&gt;</description>
      <category>Editorial;Misc;Windows Phone;News/Wireless Technology</category>
    </item>
    <item>
      <trackback:ping>http://www.bostonpocketpc.com/Trackback.aspx?guid=1a10b6ee-f966-4a93-aaf5-10e5e781e94b</trackback:ping>
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      <dc:creator>donsorcinelli@bostonpocketpc.com (Don Sorcinelli)</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      In my quest to try once again to use a single device for all my needs, I decided that
      the first real test for my T-Mobile USA HTC HD2 would be with regards to the audio
      experience. <a href="http://www.bostonpocketpc.com/Revisiting+The+Idea+Of+Device+Convergence.aspx" target="_blank">In
      my previous article on the subject</a>, I laid out what I thought were the needs,
      criteria and requirements for what would be deemed an acceptable experience. With
      all of this in hand, I set forth to put everything in motion.
   </p>
        <p>
          <strong>Gathering Up Requirements</strong>
        </p>
        <p>
      There were a few criteria for the audio experience that needed to be addressed from
      a hardware and software experience. They were -
   </p>
        <ul>
          <li>
            <em>Vehicle mounting. 
         <br /></em>I wanted to be able to have a device mounting solution that allowed me to easily
         put the device in place where it was accessible when in my car. In all honesty, the
         greatest amount of audio usage for me has been while driving, be it during commutes
         or on business-related trips in the New England region. Fortunately, I have had the
         solution to this requirement in hand for quite some time – the <strong><a href="http://www.proclipusa.com/" target="_blank">ProClip
         Vehicle Mounting Solution</a></strong>. 
         <br /><br />
         Longtime readers of this website have <a href="http://www.bostonpocketpc.com/REVIEW+Proclip+Mounting+Bracket+Holder+And+Move+Clip+Solutions.aspx" target="_blank">seen
         past reviews regarding ProClip solutions</a>. I won’t rehash that all here, but I
         will restate what I have said to many time and time again – <em>ProClip provides some
         of the most professional and easy-to-install solutions for vehicles you will ever
         find</em>. I have used ProClip with a countless number of devices over the past several
         years and have never been short of completely satisfied with the results. The two-part
         aspect of the solution (one mounting bracket and device-specific holders) combined
         with their <a href="http://www.proclipusa.com/moveclips/moveclips.aspx" target="_blank">Move
         Clip enhancement</a> have made switching between devices an absolute pleasure. My
         wife, who at one time used ProClip with her vehicle with an older phone, quickly remembered
         the convenience of the solution herself recently. When she asked me about using ProClip
         with her new T-Mobile USA Touch Pro 2, my answer was simple – “Your mounting bracket
         is still there. It’s just a device holder away, honey.” <img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-smile" alt="Smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/wlEmoticonsmile.png" /><br /><br />
         For my vehicle needs, the ProClip HD2 holder was the obvious answer. ProClip provides
         variations of holders for some devices, and the HD2 was no exception. In addition
         to a basic holder, ProClip also provides a holder with a built-in DC cigarette lighter
         adapter. This is perfect for the user who intends to use the device heavily in scenarios
         that increase battery drain. 
         <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2782.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="IMG_2782" border="0" alt="IMG_2782" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2782_thumb.jpg" width="310" height="412" /></a><br /><em>ProClip HD2 Holder with built-in charger.</em><br /><br />
         The holder also includes a swivel mount, allowing for adjustment to meet viewing needs. 
         <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2783.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="IMG_2783" border="0" alt="IMG_2783" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2783_thumb.jpg" width="307" height="408" /></a><br /><em>ProClip HD2 holder attached to bracket with swivel mount.</em><br /><br />
         The end result – the HD2 is in a position for easy access and “at-a-glance” readability. 
         <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2784.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="IMG_2784" border="0" alt="IMG_2784" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2784_thumb.jpg" width="337" height="254" /></a><br /><em>ProClip HD2 Holder with device (driver perspective).</em><br /><br />
         This is not as important for audio experiences as it is for GPS navigation and incoming
         call perspectives, but is important nonetheless from an overall driving perspective. 
         <br /><br />
         All in all, ProClip once again proved to be an invaluable component for using a device
         while driving. If you are interested in ProClip for your vehicle and device, <a href="http://www.proclipusa.com/" target="_blank">check
         out all of the information at the ProClip website</a>. 
         <br /></li>
          <li>
            <em>Device-Friendly Car Stereo.</em>  
         <br />
         For any driving scenario, a device-friendly car stereo is always a big plus. Such
         solutions come in many forms today, from Bluetooth integration to device-specific
         solutions. I’ve long had a flexible solution – a car stereo with a 3.5mm auxiliary
         input jack in the stereo faceplate. When combined with the 3.5mm output on the HD2,
         I can have full stereo sound with a minimum of difficulty. 
         <br /></li>
          <li>
            <em>Audio software.</em>
            <br />
         While there are a number of pre-installed and third-party audio solutions for Windows
         Mobile devices, I have some rather unique requirements. My audio comes in multiple
         “flavors” - 
      </li>
          <ul>
            <li>
            Music. This comes is a variety of formats, including WMA and MP3.</li>
            <li>
            Podcasts. Usually, this comes in MP3 format, but there is the occasional WMA file
            thrown in.</li>
            <li>
            Audible audio books. This is the really tricky part. Audible books come in a proprietary
            format and require authentication. Usually, this means installing Audible’s Audible
            Player software. While this works, Audible Player has not always been my favorite
            software.</li>
          </ul>
        </ul>
        <blockquote>
          <p>
      Ironically, it was my audio book requirement that led me to look into a third-party
      solution that helped me to deal with Audible – and provide me with so much more. The
      solution – <a href="http://www.kinoma.com/play/" target="_blank">Kinoma’s Kinoma Play</a><em></em>.  
      <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP01.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="KP01" border="0" alt="KP01" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP01_thumb.jpg" width="251" height="413" /></a><br /><br />
      Kinoma Play is a virtual “Swiss Army Knife” solution for media on your Windows Mobile
      device. A complete review of all of Kinoma Play’s features would probably be worthy
      of a book <img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-smile" alt="Smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/wlEmoticonsmile.png" />.
      There were several features which did catch my eye.
   </p>
          <ul>
            <li>
         Audible support. Kinoma Play supports Audible audio content without the need for the
         Audible Player. You can authenticate with your Audible credentials from within in
         the interface. That’s not all, however. 
         <br />
         Kinoma Play allows you to download and listen to your content, but also allows you
         to stream your audio books and subscriptions! 
         <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP02.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="KP02" border="0" alt="KP02" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP02_thumb.jpg" width="246" height="405" /></a><br /><em>Audible support in Kinoma Play.</em><br /><br />
         My Audible plan includes a daily subscription to the Wall Street Journal Daily Edition.
         While I could download it (the Audible Player includes Audible Air, allowing you to
         schedule downloads over-the-air), it is often simpler to just stream it while driving
         during the morning commute. 
         <br /><br />
         Kinoma Play also allows you to sbuscribe to podcasts. Similar to Audible support,
         Kinoma Play allows you to either download or stream podcasts as well. 
         <br /><br />
         From an music perspective, Kinoma Play provides you with everything you would expect
         from a music player. Sorting by song, artist, album or genre, album art – you name
         it, it’s there. 
         <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP03.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="KP03" border="0" alt="KP03" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP03_thumb.jpg" width="256" height="421" /></a><br /><em>Song view in Kinoma Play (with album art). 
         <br /></em><br />
         While a full-blown equalizer isn’t present in Kinoma Play, there are audio settings
         available. 
         <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP04.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="KP04" border="0" alt="KP04" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP04_thumb.jpg" width="256" height="421" /></a><br /><em>Audio settings in Kinoma Play.</em><br /><br />
         All in all, Kinoma Play exceeded all my needs and expectations. I will say that this
         does come at a rather hefty price – Kinoma Play retails for $29.99 USD. For all that
         it provides me, the cost was well worth the investment. If you are interested in finding
         out more, be sure to visit the <a href="http://www.kinoma.com/play/" target="_blank">Kinoma
         Play website</a>. 
      </li>
          </ul>
        </blockquote>
        <ul>
          <li>
            <em>Bluetooth stereo headphones.</em>
            <br />
         I admit it – when it comes to my devices, I hate wires. I avoid them wherever and
         whenever possible. As a result, a good set of Bluetooth stereo headphones are a must
         for me. I have been a longtime user of <strong>Motorola’s HT820 headset</strong> and
         have been reasonably satisfied. 
         <br /><br /><a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/MotoHT820.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="MotoHT820" border="0" alt="MotoHT820" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/MotoHT820_thumb.jpg" width="337" height="290" /></a><br /><br />
         My only complaint has been not with sound quality and performance, but with comfort.
         The headset’s “around the ear” design without passing can get a bit uncomfortable
         over time. From a technical perspective, however, the sound quality is good and the
         fact that the HT820 also serves as a hands-free headset, allowing me to answer phone
         calls, makes for a big plus.</li>
        </ul>
        <p>
          <strong>Evaluating the Audio Experience</strong>
        </p>
        <p>
      In short, I can say that the audio experience using my combination of device, hardware
      and software has met or exceeded my expectations. The only complication I have experienced
      thus far is the in-car experience. using the 3.5mm auxiliary jack works great for
      music, but answering a call has complications. As it turns out, the speaker phone
      on the HD2 works rather well, so I can leave the device in the cradle. I will say
      that, ideally, a complete integrated Bluetooth car kit would be perfect. 
   </p>
        <p>
      My audio experiences have also worked well when dealing with incoming phone calls.
      Software has recognized the incoming call and responded accordingly. Phone functionality
      has not suffered as a result of my device convergence. 
   </p>
        <p>
      The bottom line – I am now using my T-Mobile USA HD2 as my primary audio device <img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-smile" alt="Smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/wlEmoticonsmile.png" /> My
      Zune HD has not been entirely abandoned; there are still times when I prefer to save
      my HD2’s battery life (this is still a major inconvenience with convergence, especially
      when using Bluetooth and streaming from the Internet at the same time). However, the
      first device I reach for now is my HD2 when I want to listen to music, podcasts or
      audio books. 
   </p>
        <p>
      Next up (in my next article) – device convergence and video. Stay tuned…  
   </p>
        <img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=1a10b6ee-f966-4a93-aaf5-10e5e781e94b" />
      </body>
      <title>Rethinking Device Convergence&amp;ndash;The Audio Experience</title>
      <guid>http://www.bostonpocketpc.com/PermaLink,guid,1a10b6ee-f966-4a93-aaf5-10e5e781e94b.aspx</guid>
      <link>http://www.bostonpocketpc.com/Rethinking+Device+ConvergencendashThe+Audio+Experience.aspx</link>
      <pubDate>Sun, 01 Aug 2010 17:42:48 GMT</pubDate>
      <description>&lt;p&gt;
   In my quest to try once again to use a single device for all my needs, I decided that
   the first real test for my T-Mobile USA HTC HD2 would be with regards to the audio
   experience. &lt;a href="http://www.bostonpocketpc.com/Revisiting+The+Idea+Of+Device+Convergence.aspx" target="_blank"&gt;In
   my previous article on the subject&lt;/a&gt;, I laid out what I thought were the needs,
   criteria and requirements for what would be deemed an acceptable experience. With
   all of this in hand, I set forth to put everything in motion.
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;Gathering Up Requirements&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   There were a few criteria for the audio experience that needed to be addressed from
   a hardware and software experience. They were -
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      &lt;em&gt;Vehicle mounting. 
      &lt;br /&gt;
      &lt;/em&gt;I wanted to be able to have a device mounting solution that allowed me to easily
      put the device in place where it was accessible when in my car. In all honesty, the
      greatest amount of audio usage for me has been while driving, be it during commutes
      or on business-related trips in the New England region. Fortunately, I have had the
      solution to this requirement in hand for quite some time – the &lt;strong&gt;&lt;a href="http://www.proclipusa.com/" target="_blank"&gt;ProClip
      Vehicle Mounting Solution&lt;/a&gt;&lt;/strong&gt;. 
      &lt;br /&gt;
      &lt;br /&gt;
      Longtime readers of this website have &lt;a href="http://www.bostonpocketpc.com/REVIEW+Proclip+Mounting+Bracket+Holder+And+Move+Clip+Solutions.aspx" target="_blank"&gt;seen
      past reviews regarding ProClip solutions&lt;/a&gt;. I won’t rehash that all here, but I
      will restate what I have said to many time and time again – &lt;em&gt;ProClip provides some
      of the most professional and easy-to-install solutions for vehicles you will ever
      find&lt;/em&gt;. I have used ProClip with a countless number of devices over the past several
      years and have never been short of completely satisfied with the results. The two-part
      aspect of the solution (one mounting bracket and device-specific holders) combined
      with their &lt;a href="http://www.proclipusa.com/moveclips/moveclips.aspx" target="_blank"&gt;Move
      Clip enhancement&lt;/a&gt; have made switching between devices an absolute pleasure. My
      wife, who at one time used ProClip with her vehicle with an older phone, quickly remembered
      the convenience of the solution herself recently. When she asked me about using ProClip
      with her new T-Mobile USA Touch Pro 2, my answer was simple – “Your mounting bracket
      is still there. It’s just a device holder away, honey.” &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-smile" alt="Smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/wlEmoticonsmile.png" /&gt; 
      &lt;br /&gt;
      &lt;br /&gt;
      For my vehicle needs, the ProClip HD2 holder was the obvious answer. ProClip provides
      variations of holders for some devices, and the HD2 was no exception. In addition
      to a basic holder, ProClip also provides a holder with a built-in DC cigarette lighter
      adapter. This is perfect for the user who intends to use the device heavily in scenarios
      that increase battery drain. 
      &lt;br /&gt;
      &lt;br /&gt;
      &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2782.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="IMG_2782" border="0" alt="IMG_2782" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2782_thumb.jpg" width="310" height="412" /&gt;&lt;/a&gt; 
      &lt;br /&gt;
      &lt;em&gt;ProClip HD2 Holder with built-in charger.&lt;/em&gt; 
      &lt;br /&gt;
      &lt;br /&gt;
      The holder also includes a swivel mount, allowing for adjustment to meet viewing needs. 
      &lt;br /&gt;
      &lt;br /&gt;
      &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2783.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="IMG_2783" border="0" alt="IMG_2783" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2783_thumb.jpg" width="307" height="408" /&gt;&lt;/a&gt; 
      &lt;br /&gt;
      &lt;em&gt;ProClip HD2 holder attached to bracket with swivel mount.&lt;/em&gt; 
      &lt;br /&gt;
      &lt;br /&gt;
      The end result – the HD2 is in a position for easy access and “at-a-glance” readability. 
      &lt;br /&gt;
      &lt;br /&gt;
      &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2784.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="IMG_2784" border="0" alt="IMG_2784" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/IMG_2784_thumb.jpg" width="337" height="254" /&gt;&lt;/a&gt; 
      &lt;br /&gt;
      &lt;em&gt;ProClip HD2 Holder with device (driver perspective).&lt;/em&gt; 
      &lt;br /&gt;
      &lt;br /&gt;
      This is not as important for audio experiences as it is for GPS navigation and incoming
      call perspectives, but is important nonetheless from an overall driving perspective. 
      &lt;br /&gt;
      &lt;br /&gt;
      All in all, ProClip once again proved to be an invaluable component for using a device
      while driving. If you are interested in ProClip for your vehicle and device, &lt;a href="http://www.proclipusa.com/" target="_blank"&gt;check
      out all of the information at the ProClip website&lt;/a&gt;. 
      &lt;br /&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Device-Friendly Car Stereo.&lt;/em&gt;&amp;#160; 
      &lt;br /&gt;
      For any driving scenario, a device-friendly car stereo is always a big plus. Such
      solutions come in many forms today, from Bluetooth integration to device-specific
      solutions. I’ve long had a flexible solution – a car stereo with a 3.5mm auxiliary
      input jack in the stereo faceplate. When combined with the 3.5mm output on the HD2,
      I can have full stereo sound with a minimum of difficulty. 
      &lt;br /&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Audio software.&lt;/em&gt; 
      &lt;br /&gt;
      While there are a number of pre-installed and third-party audio solutions for Windows
      Mobile devices, I have some rather unique requirements. My audio comes in multiple
      “flavors” - 
   &lt;/li&gt;
   &lt;ul&gt;
      &lt;li&gt;
         Music. This comes is a variety of formats, including WMA and MP3.&lt;/li&gt;
      &lt;li&gt;
         Podcasts. Usually, this comes in MP3 format, but there is the occasional WMA file
         thrown in.&lt;/li&gt;
      &lt;li&gt;
         Audible audio books. This is the really tricky part. Audible books come in a proprietary
         format and require authentication. Usually, this means installing Audible’s Audible
         Player software. While this works, Audible Player has not always been my favorite
         software.&lt;/li&gt;
   &lt;/ul&gt;
&lt;/ul&gt;
&lt;blockquote&gt; 
&lt;p&gt;
   Ironically, it was my audio book requirement that led me to look into a third-party
   solution that helped me to deal with Audible – and provide me with so much more. The
   solution – &lt;a href="http://www.kinoma.com/play/" target="_blank"&gt;Kinoma’s Kinoma Play&lt;/a&gt;&lt;em&gt;&lt;/em&gt;.&amp;#160; 
   &lt;br /&gt;
   &lt;br /&gt;
   &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP01.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="KP01" border="0" alt="KP01" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP01_thumb.jpg" width="251" height="413" /&gt;&lt;/a&gt; 
   &lt;br /&gt;
   &lt;br /&gt;
   Kinoma Play is a virtual “Swiss Army Knife” solution for media on your Windows Mobile
   device. A complete review of all of Kinoma Play’s features would probably be worthy
   of a book &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-smile" alt="Smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/wlEmoticonsmile.png" /&gt;.
   There were several features which did catch my eye.
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      Audible support. Kinoma Play supports Audible audio content without the need for the
      Audible Player. You can authenticate with your Audible credentials from within in
      the interface. That’s not all, however. 
      &lt;br /&gt;
      Kinoma Play allows you to download and listen to your content, but also allows you
      to stream your audio books and subscriptions! 
      &lt;br /&gt;
      &lt;br /&gt;
      &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP02.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="KP02" border="0" alt="KP02" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP02_thumb.jpg" width="246" height="405" /&gt;&lt;/a&gt; 
      &lt;br /&gt;
      &lt;em&gt;Audible support in Kinoma Play.&lt;/em&gt; 
      &lt;br /&gt;
      &lt;br /&gt;
      My Audible plan includes a daily subscription to the Wall Street Journal Daily Edition.
      While I could download it (the Audible Player includes Audible Air, allowing you to
      schedule downloads over-the-air), it is often simpler to just stream it while driving
      during the morning commute. 
      &lt;br /&gt;
      &lt;br /&gt;
      Kinoma Play also allows you to sbuscribe to podcasts. Similar to Audible support,
      Kinoma Play allows you to either download or stream podcasts as well. 
      &lt;br /&gt;
      &lt;br /&gt;
      From an music perspective, Kinoma Play provides you with everything you would expect
      from a music player. Sorting by song, artist, album or genre, album art – you name
      it, it’s there. 
      &lt;br /&gt;
      &lt;br /&gt;
      &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP03.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="KP03" border="0" alt="KP03" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP03_thumb.jpg" width="256" height="421" /&gt;&lt;/a&gt; 
      &lt;br /&gt;
      &lt;em&gt;Song view in Kinoma Play (with album art). 
      &lt;br /&gt;
      &lt;/em&gt; 
      &lt;br /&gt;
      While a full-blown equalizer isn’t present in Kinoma Play, there are audio settings
      available. 
      &lt;br /&gt;
      &lt;br /&gt;
      &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP04.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="KP04" border="0" alt="KP04" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/KP04_thumb.jpg" width="256" height="421" /&gt;&lt;/a&gt; 
      &lt;br /&gt;
      &lt;em&gt;Audio settings in Kinoma Play.&lt;/em&gt; 
      &lt;br /&gt;
      &lt;br /&gt;
      All in all, Kinoma Play exceeded all my needs and expectations. I will say that this
      does come at a rather hefty price – Kinoma Play retails for $29.99 USD. For all that
      it provides me, the cost was well worth the investment. If you are interested in finding
      out more, be sure to visit the &lt;a href="http://www.kinoma.com/play/" target="_blank"&gt;Kinoma
      Play website&lt;/a&gt;. 
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt; 
&lt;ul&gt;
   &lt;li&gt;
      &lt;em&gt;Bluetooth stereo headphones.&lt;/em&gt; 
      &lt;br /&gt;
      I admit it – when it comes to my devices, I hate wires. I avoid them wherever and
      whenever possible. As a result, a good set of Bluetooth stereo headphones are a must
      for me. I have been a longtime user of &lt;strong&gt;Motorola’s HT820 headset&lt;/strong&gt; and
      have been reasonably satisfied. 
      &lt;br /&gt;
      &lt;br /&gt;
      &lt;a href="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/MotoHT820.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" class="wlDisabledImage" title="MotoHT820" border="0" alt="MotoHT820" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/MotoHT820_thumb.jpg" width="337" height="290" /&gt;&lt;/a&gt; 
      &lt;br /&gt;
      &lt;br /&gt;
      My only complaint has been not with sound quality and performance, but with comfort.
      The headset’s “around the ear” design without passing can get a bit uncomfortable
      over time. From a technical perspective, however, the sound quality is good and the
      fact that the HT820 also serves as a hands-free headset, allowing me to answer phone
      calls, makes for a big plus.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
   &lt;strong&gt;Evaluating the Audio Experience&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   In short, I can say that the audio experience using my combination of device, hardware
   and software has met or exceeded my expectations. The only complication I have experienced
   thus far is the in-car experience. using the 3.5mm auxiliary jack works great for
   music, but answering a call has complications. As it turns out, the speaker phone
   on the HD2 works rather well, so I can leave the device in the cradle. I will say
   that, ideally, a complete integrated Bluetooth car kit would be perfect. 
&lt;/p&gt;
&lt;p&gt;
   My audio experiences have also worked well when dealing with incoming phone calls.
   Software has recognized the incoming call and responded accordingly. Phone functionality
   has not suffered as a result of my device convergence. 
&lt;/p&gt;
&lt;p&gt;
   The bottom line – I am now using my T-Mobile USA HD2 as my primary audio device &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-smile" alt="Smile" src="http://www.bostonpocketpc.com/images/RethinkingDeviceConvergenceTheAudioExper_A379/wlEmoticonsmile.png" /&gt; My
   Zune HD has not been entirely abandoned; there are still times when I prefer to save
   my HD2’s battery life (this is still a major inconvenience with convergence, especially
   when using Bluetooth and streaming from the Internet at the same time). However, the
   first device I reach for now is my HD2 when I want to listen to music, podcasts or
   audio books. 
&lt;/p&gt;
&lt;p&gt;
   Next up (in my next article) – device convergence and video. Stay tuned…&amp;#160; 
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=1a10b6ee-f966-4a93-aaf5-10e5e781e94b" /&gt;</description>
      <category>Editorial;Misc;Windows Phone;News/Wireless Technology</category>
    </item>
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      <dc:creator>donsorcinelli@bostonpocketpc.com (Don Sorcinelli)</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      Way back in 2003, I wrote some articles that discussed my case for resisting device
      convergence (that is, trying to do everything with one device). At the time, it seemed
      that everyone was trying to use their Pocket PCs (yep – we still called them that
      back then) and Smartphones (yep – that was a Microsoft branding) to be the one device
      for all of their needs. At the time, I gave several reasons for my thinking -
   </p>
        <ol>
          <li>
            <em>The devices just were not powerful enough.</em>
            <br />
         Sure, Pocket PCs and Smartphones could multitask – in theory. But with limited CPUs,
         limited memory and no real hardware assistance for graphics, more than one resource-intensive
         application at a time meant sluggish performance and a degraded user experience. 
      </li>
          <li>
            <em>“Jack of All Trades, Master of None” Syndrome.</em>
            <br />
         In 2003, a Pocket PC <em>could </em>play movies, but not as well as a dedicated device.
         It <em>could</em> play music, but not as well as a dedicated device. It <em>could</em> perform
         GPS navigation, but not as well as a dedicated device. The result was a lot of sacrifice
         in quality for the luxury of less devices. 
      </li>
          <li>
            <em>The need for “accessories”.</em>
            <br />
         Many functionalities around device convergence often needed a bit of assistance a
         few years back. Sometimes, the assistance came in the form of software designed to
         overcome the limitations of Pocket PC default software. One example – I was an avid
         user of <a href="http://www.conduits.com/products/player/" target="_blank">Conduits’
         Pocket Player</a> for its robust equalizer. Other times, the accessory came in the
         form of additional hardware. Most notable here was GPS adapters for navigation (that’s
         right – GPS chips didn’t always exist on phones, kids <img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Winking smile" src="http://www.bostonpocketpc.com/images/RevisitingtheIdeaofDeviceConvergence_A8ED/wlEmoticonwinkingsmile.png" />). 
      </li>
        </ol>
        <p>
      In the end, the amount of effort required for device convergence combined with the
      often mediocre results drove me to the conclusion that specialized hardware was the
      way to go. The result -
   </p>
        <ul>
          <li>
         A smartphone for “smartphone things” – Phone, email, Internet applications.</li>
          <li>
         A GPS device for navigation.</li>
          <li>
         A dedicated media player – in my case, Zune/Zune HD.</li>
        </ul>
        <p>
      A lot has happened since those days of old, but for the most part I have continued
      with the 3-device solution – until now. I came close a couple of times…
   </p>
        <ul>
          <li>
         The iPhone 3/3GS had me seriously thinking about convergence. However, iTunes has
         never been my cup of tea and managing multiple formats for media just didn’t seem
         to be worth it.</li>
          <li>
         Several Windows Mobile and Android devices caught my attention. In the end, though,
         the devices that met most needs didn’t meet all and that wasn’t enough.</li>
        </ul>
        <p>
      So, what changed my mind, you might ask? Ironically, in an age where Windows Mobile
      is typically a “whipping boy” in the mobile device space, it was a Windows Mobile
      6.5 device that did the trick – <strong><em>the T-Mobile USA HTC HD2</em></strong>.
      Back in June, T-Mobile USA had their one-day Fathers Day promotion going. My wife
      and I, both longtime T-Mobile customers (going back to the days of Voicestream) realized
      that 1) we were off-contract and 2) T-Mobile’s “Even More” plans would give us more
      than our current plan and cost us less (including finally getting an Internet data
      plan for my wife, something we had discussed for quite some time). While we didn’t
      qualify for free phones (that was only for new customers), the combination of a “Buy
      One Get One Free” phone offer and other rebates was just too good to pass up. My wife
      decided on the HTC Touch Pro 2 (she really wanted a physical keyboard and the slide
      out functionality of the TP2 was just what she wanted). I, on the other hand, looked
      at all the specs and potential of the HD2 and decided that this was my choice.
   </p>
        <p>
      When I first fired up the HD2, my intention was not to go “all-in-one”. I still was
      using my dedicated Navigon GPS unit for navigation and my Zune HD for videos and music.
      Late in the first day of usage, though, a casual try of a feature that came with the
      T-Mobile USA version of the HD2 lit the proverbial lightbulb over my head. The HD2
      came with a 16GB microSD card. Included on that card – the movies <em>Transformers</em> and <em>Transformers
      2</em>. I decided to try out the movies on the device. To my amazement, the quality
      and clarity of the videos were on a par with my Zune HD, and with a bigger screen
      to boot. Of course, battery life on a Zune HD (or any dedicated media player for that
      matter) would be superior to a multi-purpose device, but still – this was intriguing.
      Could I possibly go one-device after all of these years? Had the time come and the
      hardware progressed to the point where I could change my mind?
   </p>
        <p>
      In order to fully evaluate the possibility of device convergence on a regular basis,
      I decided to break down what my requirements would be. I took the approach of defining
      desired experiences first, then looked at more tangible requirements. The results
      -
   </p>
        <ul>
          <li>
            <strong>Experiences </strong>
          </li>
          <ul>
            <li>
              <em>Audio on-the-go.</em>
              <br />
            This would include music, podcasts and audio books. I want to use the headphones of
            my choice when needed, and have a positive experience when in my car as well.</li>
            <li>
              <em>Video on-the-go.</em>
              <br />
            Similar to audio, except drop the “car” part. No watching video when driving, you
            know <img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Winking smile" src="http://www.bostonpocketpc.com/images/RevisitingtheIdeaofDeviceConvergence_A8ED/wlEmoticonwinkingsmile.png" />.
            I also including streaming media into this equation, whether it is from the Internet
            or through it (as in “from my home”).</li>
            <li>
              <em>GPS navigation.</em>
              <br />
            I desire a quality and accurate experience here, on a par with dedicated GPS units.
            I expect audio (turn-by-turn directions) and video (accurate and readable visuals).</li>
            <li>
              <em>Phone usage.</em>
              <br />
            While this is considered a given at face value, the experience here relates to phone
            experiences <em>while involved with other experiences</em>. This is a huge consideration
            for for converged scenarios. What happens when a call comes in while listening to
            music or using the GPS? How easy is it to answer a call? What happens when the call
            ends. From my perspective, this is still often the greatest point of failure for many
            phone today.</li>
          </ul>
          <li>
            <strong>Requirements</strong>
          </li>
          <ul>
            <li>
              <em>Big screen.</em>
              <br />
            Needed for an enjoyable video experience and effective GPS presentation.</li>
            <li>
              <em>Powerful CPU/GPU.</em>
              <br />
            A big screen is worthless without the processing power to provide the required frame
            rates and updates needed for video, audio and GPS.</li>
            <li>
              <em>Well-supported Bluetooth. 
            <br /></em>I add “well-supported” for a couple of reasons. First – without the proper Bluetooth
            profile support, using a Bluetooth stereo headset or car kit is impossible or unlikely.
            Second – profiles without the hardware support for performance results in quantity
            but not quality. This was a major failing for earlier Bluetooth implementations; I
            could use a Bluetooth stereo but the quality was horrible or the there was a tremendous
            amount of buffer/stutter with the hardware trying to keep up.</li>
            <li>
              <em>Supporting hardware. 
            <br /></em>This includes things like headsets for audio and car accessories for when driving.
            I can’t put all of the burden on the device now, can I? <img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Winking smile" src="http://www.bostonpocketpc.com/images/RevisitingtheIdeaofDeviceConvergence_A8ED/wlEmoticonwinkingsmile.png" /></li>
            <li>
              <em>Supporting software. 
            <br /></em>While there are onboard solutions for many of the experiences I desire, that’s
            not to say that third-party solutions cannot enhance the experience even more.</li>
          </ul>
        </ul>
        <p>
      With my requirements and experiences now in hand, the grand convergence experience
      could commence. It is currently in process, but so far so good. The details? I will
      be writing them up in more focused articles shortly. The articles will include what
      I included from the Requirements perspective and will discuss the pros and cons of
      the experience. Stay tuned…
   </p>
        <img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=4fcda5f4-6f47-46af-9f17-078b8c02ad16" />
      </body>
      <title>Revisiting the Idea of Device Convergence</title>
      <guid>http://www.bostonpocketpc.com/PermaLink,guid,4fcda5f4-6f47-46af-9f17-078b8c02ad16.aspx</guid>
      <link>http://www.bostonpocketpc.com/Revisiting+The+Idea+Of+Device+Convergence.aspx</link>
      <pubDate>Sun, 01 Aug 2010 15:31:40 GMT</pubDate>
      <description>&lt;p&gt;
   Way back in 2003, I wrote some articles that discussed my case for resisting device
   convergence (that is, trying to do everything with one device). At the time, it seemed
   that everyone was trying to use their Pocket PCs (yep – we still called them that
   back then) and Smartphones (yep – that was a Microsoft branding) to be the one device
   for all of their needs. At the time, I gave several reasons for my thinking -
&lt;/p&gt;
&lt;ol&gt;
   &lt;li&gt;
      &lt;em&gt;The devices just were not powerful enough.&lt;/em&gt; 
      &lt;br /&gt;
      Sure, Pocket PCs and Smartphones could multitask – in theory. But with limited CPUs,
      limited memory and no real hardware assistance for graphics, more than one resource-intensive
      application at a time meant sluggish performance and a degraded user experience. 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;“Jack of All Trades, Master of None” Syndrome.&lt;/em&gt; 
      &lt;br /&gt;
      In 2003, a Pocket PC &lt;em&gt;could &lt;/em&gt;play movies, but not as well as a dedicated device.
      It &lt;em&gt;could&lt;/em&gt; play music, but not as well as a dedicated device. It &lt;em&gt;could&lt;/em&gt; perform
      GPS navigation, but not as well as a dedicated device. The result was a lot of sacrifice
      in quality for the luxury of less devices. 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;The need for “accessories”.&lt;/em&gt; 
      &lt;br /&gt;
      Many functionalities around device convergence often needed a bit of assistance a
      few years back. Sometimes, the assistance came in the form of software designed to
      overcome the limitations of Pocket PC default software. One example – I was an avid
      user of &lt;a href="http://www.conduits.com/products/player/" target="_blank"&gt;Conduits’
      Pocket Player&lt;/a&gt; for its robust equalizer. Other times, the accessory came in the
      form of additional hardware. Most notable here was GPS adapters for navigation (that’s
      right – GPS chips didn’t always exist on phones, kids &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Winking smile" src="http://www.bostonpocketpc.com/images/RevisitingtheIdeaofDeviceConvergence_A8ED/wlEmoticonwinkingsmile.png" /&gt;). 
   &lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;
   In the end, the amount of effort required for device convergence combined with the
   often mediocre results drove me to the conclusion that specialized hardware was the
   way to go. The result -
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      A smartphone for “smartphone things” – Phone, email, Internet applications.&lt;/li&gt;
   &lt;li&gt;
      A GPS device for navigation.&lt;/li&gt;
   &lt;li&gt;
      A dedicated media player – in my case, Zune/Zune HD.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
   A lot has happened since those days of old, but for the most part I have continued
   with the 3-device solution – until now. I came close a couple of times…
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      The iPhone 3/3GS had me seriously thinking about convergence. However, iTunes has
      never been my cup of tea and managing multiple formats for media just didn’t seem
      to be worth it.&lt;/li&gt;
   &lt;li&gt;
      Several Windows Mobile and Android devices caught my attention. In the end, though,
      the devices that met most needs didn’t meet all and that wasn’t enough.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
   So, what changed my mind, you might ask? Ironically, in an age where Windows Mobile
   is typically a “whipping boy” in the mobile device space, it was a Windows Mobile
   6.5 device that did the trick – &lt;strong&gt;&lt;em&gt;the T-Mobile USA HTC HD2&lt;/em&gt;&lt;/strong&gt;.
   Back in June, T-Mobile USA had their one-day Fathers Day promotion going. My wife
   and I, both longtime T-Mobile customers (going back to the days of Voicestream) realized
   that 1) we were off-contract and 2) T-Mobile’s “Even More” plans would give us more
   than our current plan and cost us less (including finally getting an Internet data
   plan for my wife, something we had discussed for quite some time). While we didn’t
   qualify for free phones (that was only for new customers), the combination of a “Buy
   One Get One Free” phone offer and other rebates was just too good to pass up. My wife
   decided on the HTC Touch Pro 2 (she really wanted a physical keyboard and the slide
   out functionality of the TP2 was just what she wanted). I, on the other hand, looked
   at all the specs and potential of the HD2 and decided that this was my choice.
&lt;/p&gt;
&lt;p&gt;
   When I first fired up the HD2, my intention was not to go “all-in-one”. I still was
   using my dedicated Navigon GPS unit for navigation and my Zune HD for videos and music.
   Late in the first day of usage, though, a casual try of a feature that came with the
   T-Mobile USA version of the HD2 lit the proverbial lightbulb over my head. The HD2
   came with a 16GB microSD card. Included on that card – the movies &lt;em&gt;Transformers&lt;/em&gt; and &lt;em&gt;Transformers
   2&lt;/em&gt;. I decided to try out the movies on the device. To my amazement, the quality
   and clarity of the videos were on a par with my Zune HD, and with a bigger screen
   to boot. Of course, battery life on a Zune HD (or any dedicated media player for that
   matter) would be superior to a multi-purpose device, but still – this was intriguing.
   Could I possibly go one-device after all of these years? Had the time come and the
   hardware progressed to the point where I could change my mind?
&lt;/p&gt;
&lt;p&gt;
   In order to fully evaluate the possibility of device convergence on a regular basis,
   I decided to break down what my requirements would be. I took the approach of defining
   desired experiences first, then looked at more tangible requirements. The results
   -
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      &lt;strong&gt;Experiences &lt;/strong&gt;
   &lt;/li&gt;
   &lt;ul&gt;
      &lt;li&gt;
         &lt;em&gt;Audio on-the-go.&lt;/em&gt; 
         &lt;br /&gt;
         This would include music, podcasts and audio books. I want to use the headphones of
         my choice when needed, and have a positive experience when in my car as well.&lt;/li&gt;
      &lt;li&gt;
         &lt;em&gt;Video on-the-go.&lt;/em&gt; 
         &lt;br /&gt;
         Similar to audio, except drop the “car” part. No watching video when driving, you
         know &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Winking smile" src="http://www.bostonpocketpc.com/images/RevisitingtheIdeaofDeviceConvergence_A8ED/wlEmoticonwinkingsmile.png" /&gt;.
         I also including streaming media into this equation, whether it is from the Internet
         or through it (as in “from my home”).&lt;/li&gt;
      &lt;li&gt;
         &lt;em&gt;GPS navigation.&lt;/em&gt; 
         &lt;br /&gt;
         I desire a quality and accurate experience here, on a par with dedicated GPS units.
         I expect audio (turn-by-turn directions) and video (accurate and readable visuals).&lt;/li&gt;
      &lt;li&gt;
         &lt;em&gt;Phone usage.&lt;/em&gt; 
         &lt;br /&gt;
         While this is considered a given at face value, the experience here relates to phone
         experiences &lt;em&gt;while involved with other experiences&lt;/em&gt;. This is a huge consideration
         for for converged scenarios. What happens when a call comes in while listening to
         music or using the GPS? How easy is it to answer a call? What happens when the call
         ends. From my perspective, this is still often the greatest point of failure for many
         phone today.&lt;/li&gt;
   &lt;/ul&gt;
   &lt;li&gt;
      &lt;strong&gt;Requirements&lt;/strong&gt;
   &lt;/li&gt;
   &lt;ul&gt;
      &lt;li&gt;
         &lt;em&gt;Big screen.&lt;/em&gt; 
         &lt;br /&gt;
         Needed for an enjoyable video experience and effective GPS presentation.&lt;/li&gt;
      &lt;li&gt;
         &lt;em&gt;Powerful CPU/GPU.&lt;/em&gt; 
         &lt;br /&gt;
         A big screen is worthless without the processing power to provide the required frame
         rates and updates needed for video, audio and GPS.&lt;/li&gt;
      &lt;li&gt;
         &lt;em&gt;Well-supported Bluetooth. 
         &lt;br /&gt;
         &lt;/em&gt;I add “well-supported” for a couple of reasons. First – without the proper Bluetooth
         profile support, using a Bluetooth stereo headset or car kit is impossible or unlikely.
         Second – profiles without the hardware support for performance results in quantity
         but not quality. This was a major failing for earlier Bluetooth implementations; I
         could use a Bluetooth stereo but the quality was horrible or the there was a tremendous
         amount of buffer/stutter with the hardware trying to keep up.&lt;/li&gt;
      &lt;li&gt;
         &lt;em&gt;Supporting hardware. 
         &lt;br /&gt;
         &lt;/em&gt;This includes things like headsets for audio and car accessories for when driving.
         I can’t put all of the burden on the device now, can I? &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Winking smile" src="http://www.bostonpocketpc.com/images/RevisitingtheIdeaofDeviceConvergence_A8ED/wlEmoticonwinkingsmile.png" /&gt;
      &lt;/li&gt;
      &lt;li&gt;
         &lt;em&gt;Supporting software. 
         &lt;br /&gt;
         &lt;/em&gt;While there are onboard solutions for many of the experiences I desire, that’s
         not to say that third-party solutions cannot enhance the experience even more.&lt;/li&gt;
   &lt;/ul&gt;
&lt;/ul&gt;
&lt;p&gt;
   With my requirements and experiences now in hand, the grand convergence experience
   could commence. It is currently in process, but so far so good. The details? I will
   be writing them up in more focused articles shortly. The articles will include what
   I included from the Requirements perspective and will discuss the pros and cons of
   the experience. Stay tuned…
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=4fcda5f4-6f47-46af-9f17-078b8c02ad16" /&gt;</description>
      <category>Windows Phone;Misc;Editorial</category>
    </item>
    <item>
      <trackback:ping>http://www.bostonpocketpc.com/Trackback.aspx?guid=81e0c8d9-4711-4b36-ab0f-d5850864147c</trackback:ping>
      <pingback:server>http://www.bostonpocketpc.com/pingback.aspx</pingback:server>
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      <dc:creator>fyiguy@bostonpocketpc.com (Steve "fyiguy" Hughes)</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      The folks at <a href="http://www.astraware.com" target="_blank">Astraware</a> have
      announced the release of two fun new games for Windows phone and Windows Mobile devices
      called OddBlob and Police Range.
   </p>
        <p>
          <a href="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/oddblob_screenshot_480x640_01.jpg">
            <img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="oddblob_screenshot_480x640_01" border="0" alt="oddblob_screenshot_480x640_01" src="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/oddblob_screenshot_480x640_01_thumb.jpg" width="184" height="244" />
          </a>
          <a href="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/oddblob_screenshot_480x640_03.jpg">
            <img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="oddblob_screenshot_480x640_03" border="0" alt="oddblob_screenshot_480x640_03" src="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/oddblob_screenshot_480x640_03_thumb.jpg" width="184" height="244" />
          </a>
        </p>
        <p>
          <a href="http://www.astraware.com/oddblob" target="_blank">OddBlob</a> is a fun puzzle
      arcade game created entirely from modeling clay. Help OddBlob bound across the squishy
      maze to grab bonuses, chomp fruit, and win points as quickly as he can as the chasing
      tiles disappear behind. Bounce and double bounce tiles can help you reach your goal
      or throw you through the gaps to impending peril below, and cake slices earn you a
      try at the Cake Or Doom mini-puzzle!
   </p>
        <p>
          <a href="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/policerange_screenshot_480x640_01.jpg">
            <img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="policerange_screenshot_480x640_01" border="0" alt="policerange_screenshot_480x640_01" src="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/policerange_screenshot_480x640_01_thumb.jpg" width="184" height="244" />
          </a>
          <a href="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/policerange_screenshot_480x640_05.jpg">
            <img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="policerange_screenshot_480x640_05" border="0" alt="policerange_screenshot_480x640_05" src="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/policerange_screenshot_480x640_05_thumb.jpg" width="184" height="244" />
          </a>
        </p>
        <p>
          <a href="http://www.astraware.com/policerange" target="_blank">Police Range</a> is
      Astraware's take on the classic shooting range game. Put your skill and accuracy to
      the test as you train on the shooting range to become a crack police marksman. Choose
      from 2 ranges to train on: Target Practice, and Crime Alley, which between them test
      your accuracy, reaction speeds, eye and nerve!
   </p>
        <p>
      Both OddBlob and Police Range include Astraware's new online high score table, which
      enables players to submit their best scores using wifi or data connection to see how
      they compare with other players worldwide. Players with non-connected devices can
      post their scores on the local high score table. Both games also include a range of
      fun awards and achievements.
   </p>
        <p>
          <a href="http://www.astraware.com/oddblob" target="_blank">OddBlob</a>  and <a href="http://www.astraware.com/policerange" target="_blank">Police
      Range</a>  are both available for devices with touchscreens running Windows Mobile
      or Windows phone 5 and later. Both games are priced $4.99 each, and a special discount
      will be available to Astraware Newsletter subscribers. To subscribe, visit: <a href="http://www.astraware.com/my/subscribe.php">http://www.astraware.com/my/subscribe.php</a>.
   </p>
        <img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=81e0c8d9-4711-4b36-ab0f-d5850864147c" />
      </body>
      <title>Astraware Announces OddBlob and Police Range for Windows Phone</title>
      <guid>http://www.bostonpocketpc.com/PermaLink,guid,81e0c8d9-4711-4b36-ab0f-d5850864147c.aspx</guid>
      <link>http://www.bostonpocketpc.com/Astraware+Announces+OddBlob+And+Police+Range+For+Windows+Phone.aspx</link>
      <pubDate>Wed, 14 Jul 2010 09:39:00 GMT</pubDate>
      <description>&lt;p&gt;
   The folks at &lt;a href="http://www.astraware.com" target="_blank"&gt;Astraware&lt;/a&gt; have
   announced the release of two fun new games for Windows phone and Windows Mobile devices
   called OddBlob and Police Range.
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/oddblob_screenshot_480x640_01.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="oddblob_screenshot_480x640_01" border="0" alt="oddblob_screenshot_480x640_01" src="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/oddblob_screenshot_480x640_01_thumb.jpg" width="184" height="244" /&gt;&lt;/a&gt; &lt;a href="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/oddblob_screenshot_480x640_03.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="oddblob_screenshot_480x640_03" border="0" alt="oddblob_screenshot_480x640_03" src="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/oddblob_screenshot_480x640_03_thumb.jpg" width="184" height="244" /&gt;&lt;/a&gt; 
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.astraware.com/oddblob" target="_blank"&gt;OddBlob&lt;/a&gt; is a fun puzzle
   arcade game created entirely from modeling clay. Help OddBlob bound across the squishy
   maze to grab bonuses, chomp fruit, and win points as quickly as he can as the chasing
   tiles disappear behind. Bounce and double bounce tiles can help you reach your goal
   or throw you through the gaps to impending peril below, and cake slices earn you a
   try at the Cake Or Doom mini-puzzle!
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/policerange_screenshot_480x640_01.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="policerange_screenshot_480x640_01" border="0" alt="policerange_screenshot_480x640_01" src="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/policerange_screenshot_480x640_01_thumb.jpg" width="184" height="244" /&gt;&lt;/a&gt; &lt;a href="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/policerange_screenshot_480x640_05.jpg"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="policerange_screenshot_480x640_05" border="0" alt="policerange_screenshot_480x640_05" src="http://www.bostonpocketpc.com/images/posts/AstrawareAnnouncesOddBlobandPoliceRangef_4F70/policerange_screenshot_480x640_05_thumb.jpg" width="184" height="244" /&gt;&lt;/a&gt; 
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.astraware.com/policerange" target="_blank"&gt;Police Range&lt;/a&gt; is
   Astraware's take on the classic shooting range game. Put your skill and accuracy to
   the test as you train on the shooting range to become a crack police marksman. Choose
   from 2 ranges to train on: Target Practice, and Crime Alley, which between them test
   your accuracy, reaction speeds, eye and nerve!
&lt;/p&gt;
&lt;p&gt;
   Both OddBlob and Police Range include Astraware's new online high score table, which
   enables players to submit their best scores using wifi or data connection to see how
   they compare with other players worldwide. Players with non-connected devices can
   post their scores on the local high score table. Both games also include a range of
   fun awards and achievements.
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.astraware.com/oddblob" target="_blank"&gt;OddBlob&lt;/a&gt;&amp;#160; and &lt;a href="http://www.astraware.com/policerange" target="_blank"&gt;Police
   Range&lt;/a&gt;&amp;#160; are both available for devices with touchscreens running Windows Mobile
   or Windows phone 5 and later. Both games are priced $4.99 each, and a special discount
   will be available to Astraware Newsletter subscribers. To subscribe, visit: &lt;a href="http://www.astraware.com/my/subscribe.php"&gt;http://www.astraware.com/my/subscribe.php&lt;/a&gt;.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=81e0c8d9-4711-4b36-ab0f-d5850864147c" /&gt;</description>
      <category>News/Software;Windows Phone</category>
    </item>
    <item>
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      <dc:creator>fyiguy@bostonpocketpc.com (Steve "fyiguy" Hughes)</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
      At <a href="http://www.microsoft.com/events/mix/" target="_blank">MIX10</a> today, <a href="http://www.microsoft.com" target="_blank">Microsoft</a> unveiled
      the long awaited developer platform for the upcoming Windows Phone 7 Series devices. <a href="http://www.microsoft.com/windowsmobile/en-us/default.mspx" target="_blank">Windows
      Phone 7 Series</a> was announced by Steve Ballmer at <a href="http://www.mobileworldcongress.com/" target="_blank">Mobile
      World Congress</a> last month with devices to be available for sale by holiday 2010.
   </p>
        <p>
          <a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WP7MIX10.png">
            <img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="WP7 MIX10" border="0" alt="WP7 MIX10" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WP7MIX10_thumb.png" width="549" height="317" />
          </a>
        </p>
        <p>
      Mobile development for Windows Phone 7 will take advantage of both <a href="http://www.microsoft.com/silverlight/" target="_blank">Silverlight</a> 4
      (the full version not a watered down “Lite” version) and the <a href="http://www.xna.com/" target="_blank">XNA
      Framework</a> for games that is used both on the Zune,Windows (Vista and 7) and Xbox
      360 Platform. This will provide a rich environment for both internet based applications
      and game development. As expected, Windows Phone 7 will use <strong>The Marketplace</strong> to
      deliver applications to the device and providing developers with a 70% revenue share
      for applications sold. Development fees will be waived for students who are members
      of the <a href="https://www.dreamspark.com/" target="_blank">DreamSpark</a> program.
   </p>
        <p>
      Perhaps the single best piece of news is that Microsoft has listened to the developer
      community and will be providing Windows Phone Developer tools for free. <em><strong>Microsoft
      Visual Studio 2010 Express for Windows Phone,Windows Phone 7 Series</strong> add-in </em>to
      use with <strong>Visual Studio 2010 RC</strong><em>, <strong>XNA Game Studio 4.0</strong>,</em>and
      a <em><strong>Windows Phone 7 Series Emulator</strong></em> for application testing <em>w</em>ill
      be available as a <strong><em>single</em></strong> download from <a href="http://developer.windowsphone.com">http://developer.windowsphone.com</a>. <strong><em>Expression
      Blend for Windows Phone Community Technology Preview</em></strong> will be made available
      as a separate download. 
   </p>
        <p>
          <strong>
            <em>(Note: to run these you will need Windows Vista or Windows 7)</em>
          </strong>
        </p>
        <p>
      Windows Phone development starts with a single download of tools, runtimes, and phone
      emulator. The end-to-end application development environment includes a familiar Visual
      Studio IDE, Windows Phone Marketplace, and optionally Expression Blend. The supported
      runtimes are Silverlight, XNA Framework, and .NET Compact Framework. The application
      platform is running on Windows Phone OS 7.0 CTP, which is focused on the consumer,
      the information they care about, and entertainment experiences. 
   </p>
        <p>
      The following sections provide the information you need to build Windows Phone applications: 
   </p>
        <ul>
          <li>
            <a href="http://msdn.microsoft.com/en-us/library/ff402531(VS.92).aspx">Application
         Platform Overview for Windows Phone</a>
          </li>
          <li>
            <a href="http://msdn.microsoft.com/en-us/library/ff402529(VS.92).aspx">Getting Started
         Guide for Developing for Windows Phone</a>
          </li>
          <li>
            <a href="http://msdn.microsoft.com/en-us/library/ff431744(VS.92).aspx">Code Samples
         for Windows Phone</a>
          </li>
          <li>
            <a href="http://msdn.microsoft.com/en-us/library/ff462084(VS.92).aspx">Silverlight
         Application Development for Windows Phone</a>
          </li>
          <li>
            <a href="http://msdn.microsoft.com/en-us/library/ff462085(VS.92).aspx">XNA Game Development
         for Windows Phone</a>
          </li>
          <li>
            <a href="http://msdn.microsoft.com/en-us/library/ff402523(VS.92).aspx">Windows Phone
         Developer Tools CTP</a>
          </li>
          <li>
            <a href="http://msdn.microsoft.com/en-us/library/ff402551(VS.92).aspx">Programming
         Guide for Windows Phone</a>
          </li>
          <li>
            <a href="http://msdn.microsoft.com/en-us/library/ff403118(VS.92).aspx">Class Library
         Reference for Windows Phone</a>  
      </li>
        </ul>
        <p>
      You can watch or <a href="http://cdn-smooth.ms-studiosmedia.com/presspass/zune/1003381_MIX10_Day1_031510_Zune.wmv" target="_blank">download</a> the
      1st Day keynote of MIX10 on demand <a href="http://www.microsoft.com:80/presspass/events/mix/videoGallery.aspx?contentID=ondemand_mix10&amp;WT.z_convert=Share" target="_blank">here</a>.
   </p>
        <p>
          <strong>Full Press Release:</strong>
        </p>
        <p>
          <em>
            <strong>LAS VEGAS, March 15</strong> – Today at MIX10, Microsoft Corp. showcased
      advancements in its platform technologies that enable the developer and designer community
      to deliver compelling user experiences across a broad set of devices. Building on
      the excitement of the recently announced Windows® Phone 7 Series, Scott Guthrie, corporate
      vice president, .NET Developer Platform, and Joe Belfiore, corporate vice president,
      Windows Phone Program Management, detailed the opportunity for developers to use proven
      technologies such as Microsoft Silverlight and the XNA Framework to build new mobile
      applications and 3-D Games.</em>
        </p>
        <p>
          <em>“As the browser, server, Web and devices evolve, a focus on delivering consistently
      great user experiences has become paramount,” Guthrie said. “By extending our familiar
      platform technologies and tools to phones, Microsoft is delivering the premier application
      development experience across a variety of devices and form factors.”</em>
        </p>
        <p>
          <strong>
            <em>End-to-End Application Development Platform for Windows Phone 7 Series</em>
          </strong>
        </p>
        <p>
          <em>During the keynote, Microsoft provided the first deep dive into Windows Phone
      7 Series application development. By combining Silverlight features for rich application
      development and the XNA Framework for games, Windows Phone 7 Series empowers millions
      of developers and designers to build visually stunning and immersive applications
      and games — one of the industry’s most profitable mobile application categories —
      while taking advantage of device-specific capabilities. Specifically, developers will
      be able to take advantage of the following features:</em>
        </p>
        <ul>
          <li>
            <em>Accelerometer, an intuitive control that responds to motion </em>
          </li>
          <li>
            <em>A Microsoft Location Service to provide developers with a single point of reference
         to acquire location information </em>
          </li>
          <li>
            <em>Microsoft Notification Service for pushing information to the phone, regardless
         of whether or not an application is running </em>
          </li>
          <li>
            <em>Hardware-accelerated video with digital rights management (DRM) </em>
          </li>
          <li>
            <em>Internet Information Services Smooth Streaming for the industry’s highest quality
         content viewing experience </em>
          </li>
          <li>
            <em>Multitouch </em>
          </li>
          <li>
            <em>Camera and microphone support</em>
          </li>
        </ul>
        <p>
          <em>“Windows Phone 7 Series brings together a rich application environment, powerful
      hardware, a fresh approach to software and a smart new design,” Belfiore said. “It
      was designed to generate incredible opportunities for developers and designers to
      quickly and easily deliver compelling applications and games. With the best developer
      tools, an established ecosystem and marketplace, and a path for developers to use
      their Silverlight and XNA Framework skill sets, we are delivering an application platform
      that is simple, powerful and inspiring.”</em>
        </p>
        <p>
          <strong>
            <em>Free Tools for Windows Phone 7 Series Developers and Designers</em>
          </strong>
        </p>
        <p>
          <em>To further support an end-to-end development experience, Microsoft announced the
      availability of comprehensive tools support for Windows Phone 7 Series. The easy-to-install
      package includes previews of the following:</em>
        </p>
        <ul>
          <li>
            <em>Microsoft Visual Studio 2010 Express for Windows Phone </em>
          </li>
          <li>
            <em>Windows Phone 7 Series add-in to use with Visual Studio 2010 RC </em>
          </li>
          <li>
            <em>XNA Game Studio 4.0 </em>
          </li>
          <li>
            <em>Windows Phone 7 Series Emulator for application testing </em>
          </li>
          <li>
            <em>Expression Blend for Windows Phone Community Technology Preview (available as
         a separate download)</em>
          </li>
        </ul>
        <p>
          <strong>
            <em>A Marketplace for Windows Phone 7 Series Applications</em>
          </strong>
        </p>
        <p>
          <a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WPMarketplace.png">
            <img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="WP Marketplace" border="0" alt="WP Marketplace" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WPMarketplace_thumb.png" width="564" height="396" />
          </a>
        </p>
        <p>
          <em>Microsoft also showed how developers and designers will be able to bring applications
      and games to market with a new Windows Phone Marketplace. The Marketplace features
      a panoramic design and active merchandising to increase the discoverability of games
      and applications, and supports one-time credit card purchases, mobile operator billing
      and advertising-funded applications. The Marketplace will also enable customers to
      try applications before buying them and allow developers to cross-promote their applications
      through deep linking.</em>
        </p>
        <p>
          <em>
            <a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/wpAPmob.png">
              <img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="wpAPmob" border="0" alt="wpAPmob" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/wpAPmob_thumb.png" width="244" height="133" />
            </a>
            <a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WPharvest.png">
              <img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="WPharvest" border="0" alt="WPharvest" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WPharvest_thumb.png" width="244" height="126" />
            </a>
            <a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/wpgraphicly.png">
              <img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="wpgraphicly" border="0" alt="wpgraphicly" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/wpgraphicly_thumb.png" width="126" height="244" />
            </a>
          </em>
        </p>
        <p>
          <em>
          </em>
        </p>
        <p>
          <em>Several leading companies will be creating exciting applications and games for
      Windows Phone 7 Series. They include The Associated Press, Archetype International
      Inc., AWS Convergence Technologies – WeatherBug, Citrix Systems Inc., Clarity Consulting
      Inc., Cypress Consulting, EA Mobile, Fandango Inc., Foursquare Labs Inc., frog design
      inc., Glu Mobile Inc., Graphic.ly, Hudson Entertainment Inc., IdentityMine Inc., IMDb.com
      Inc., Larva Labs, Match.com LLC, Matchbox Mobile Ltd., Microsoft Game Studios, Namco
      Networks America Inc., Oberon Media Inc., Pageonce Inc., Pandora Media Inc., Photobucket
      Inc., PopCap Games Inc., Seesmic, Shazam Entertainment Ltd., Sling Media, SPB Software
      Inc., stimulant, TeleCommunications Systems Inc., Touchality LLC and Vertigo Software
      Inc.</em>
        </p>
        <p>
          <strong>
            <em>Continued Innovation With Silverlight and Expression Blend</em>
          </strong>
        </p>
        <p>
          <em>Microsoft announced a release candidate (RC) for Silverlight 4, available for
      download today, which builds on the beta version released at the Professional Developers
      Conference in November 2009. The Silverlight 4 RC provides powerful media and enterprise
      application and media capabilities, out-of-browser flexibility and world-class tools
      support via Visual Studio and Expression Blend with Sketchflow to enable robust application
      development and rich interactive experiences.</em>
        </p>
        <p>
          <em>In addition, Microsoft unveiled the Expression Blend 4 Beta, a design and development
      workflow tool. New features such as Path Layout enable developers and designers to
      build and animate innovative user interface design via a groundbreaking visual layout
      mechanism, without the need to write code. Expression Blend 4 Beta also adds support
      for Silverlight 4, .NET Framework 4 and Visual Studio 2010.</em>
        </p>
        <p>
          <strong>
            <em>Silverlight Customer Adoption</em>
          </strong>
        </p>
        <p>
          <em>Silverlight adoption has continued at a rapid pace with installations approaching
      60 percent of all Internet devices worldwide — an increase of nearly 15 percentage
      points in just four months. Customers such as Major League Soccer, BBC, eBay Inc.,
      Netflix Inc., NBCOlympics.com and CT Corp., a Wolters Kluwer business, demonstrated
      how they are taking advantage of the power of Silverlight to deliver compelling consumer
      and enterprise experiences.</em>
        </p>
        <p>
          <em>“Microsoft Silverlight technology will be the backbone of the video platform on
      our newly launched MLSsoccer.com,” said Chris Schlosser, director of digital strategy
      for Major League Soccer. “Our work with Microsoft allows us to launch cutting-edge
      digital and mobile experiences for our loyal fans. As part of our increased focus
      on digital media, we view a rich video experience as absolutely critical to accomplishing
      our goal of ’super serving’ MLS supporters.”</em>
        </p>
        <p>
      All the latest news and links from MIX10 are available at <a href="http://live.visitmix.com/press">http://live.visitmix.com/press</a>.
   </p>
        <img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=fbb65f9e-fdac-4c62-b8fb-99446a6bd5c2" />
      </body>
      <title>Windows Phone7 Series Development Announced at MIX 2010</title>
      <guid>http://www.bostonpocketpc.com/PermaLink,guid,fbb65f9e-fdac-4c62-b8fb-99446a6bd5c2.aspx</guid>
      <link>http://www.bostonpocketpc.com/Windows+Phone7+Series+Development+Announced+At+MIX+2010.aspx</link>
      <pubDate>Mon, 15 Mar 2010 17:30:00 GMT</pubDate>
      <description>&lt;p&gt;
   At &lt;a href="http://www.microsoft.com/events/mix/" target="_blank"&gt;MIX10&lt;/a&gt; today, &lt;a href="http://www.microsoft.com" target="_blank"&gt;Microsoft&lt;/a&gt; unveiled
   the long awaited developer platform for the upcoming Windows Phone 7 Series devices. &lt;a href="http://www.microsoft.com/windowsmobile/en-us/default.mspx" target="_blank"&gt;Windows
   Phone 7 Series&lt;/a&gt; was announced by Steve Ballmer at &lt;a href="http://www.mobileworldcongress.com/" target="_blank"&gt;Mobile
   World Congress&lt;/a&gt; last month with devices to be available for sale by holiday 2010.
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WP7MIX10.png"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="WP7 MIX10" border="0" alt="WP7 MIX10" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WP7MIX10_thumb.png" width="549" height="317" /&gt;&lt;/a&gt; 
&lt;/p&gt;
&lt;p&gt;
   Mobile development for Windows Phone 7 will take advantage of both &lt;a href="http://www.microsoft.com/silverlight/" target="_blank"&gt;Silverlight&lt;/a&gt; 4
   (the full version not a watered down “Lite” version) and the &lt;a href="http://www.xna.com/" target="_blank"&gt;XNA
   Framework&lt;/a&gt; for games that is used both on the Zune,Windows (Vista and 7) and Xbox
   360 Platform. This will provide a rich environment for both internet based applications
   and game development. As expected, Windows Phone 7 will use &lt;strong&gt;The Marketplace&lt;/strong&gt; to
   deliver applications to the device and providing developers with a 70% revenue share
   for applications sold. Development fees will be waived for students who are members
   of the &lt;a href="https://www.dreamspark.com/" target="_blank"&gt;DreamSpark&lt;/a&gt; program.
&lt;/p&gt;
&lt;p&gt;
   Perhaps the single best piece of news is that Microsoft has listened to the developer
   community and will be providing Windows Phone Developer tools for free. &lt;em&gt;&lt;strong&gt;Microsoft
   Visual Studio 2010 Express for Windows Phone,Windows Phone 7 Series&lt;/strong&gt; add-in &lt;/em&gt;to
   use with &lt;strong&gt;Visual Studio 2010 RC&lt;/strong&gt;&lt;em&gt;, &lt;strong&gt;XNA Game Studio 4.0&lt;/strong&gt;,&lt;/em&gt;and
   a &lt;em&gt;&lt;strong&gt;Windows Phone 7 Series Emulator&lt;/strong&gt;&lt;/em&gt; for application testing &lt;em&gt;w&lt;/em&gt;ill
   be available as a &lt;strong&gt;&lt;em&gt;single&lt;/em&gt;&lt;/strong&gt; download from &lt;a href="http://developer.windowsphone.com"&gt;http://developer.windowsphone.com&lt;/a&gt;. &lt;strong&gt;&lt;em&gt;Expression
   Blend for Windows Phone Community Technology Preview&lt;/em&gt;&lt;/strong&gt; will be made available
   as a separate download. 
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;&lt;em&gt;(Note: to run these you will need Windows Vista or Windows 7)&lt;/em&gt;&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   Windows Phone development starts with a single download of tools, runtimes, and phone
   emulator. The end-to-end application development environment includes a familiar Visual
   Studio IDE, Windows Phone Marketplace, and optionally Expression Blend. The supported
   runtimes are Silverlight, XNA Framework, and .NET Compact Framework. The application
   platform is running on Windows Phone OS 7.0 CTP, which is focused on the consumer,
   the information they care about, and entertainment experiences. 
&lt;/p&gt;
&lt;p&gt;
   The following sections provide the information you need to build Windows Phone applications: 
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      &lt;a href="http://msdn.microsoft.com/en-us/library/ff402531(VS.92).aspx"&gt;Application
      Platform Overview for Windows Phone&lt;/a&gt; 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;a href="http://msdn.microsoft.com/en-us/library/ff402529(VS.92).aspx"&gt;Getting Started
      Guide for Developing for Windows Phone&lt;/a&gt; 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;a href="http://msdn.microsoft.com/en-us/library/ff431744(VS.92).aspx"&gt;Code Samples
      for Windows Phone&lt;/a&gt; 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;a href="http://msdn.microsoft.com/en-us/library/ff462084(VS.92).aspx"&gt;Silverlight
      Application Development for Windows Phone&lt;/a&gt; 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;a href="http://msdn.microsoft.com/en-us/library/ff462085(VS.92).aspx"&gt;XNA Game Development
      for Windows Phone&lt;/a&gt; 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;a href="http://msdn.microsoft.com/en-us/library/ff402523(VS.92).aspx"&gt;Windows Phone
      Developer Tools CTP&lt;/a&gt; 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;a href="http://msdn.microsoft.com/en-us/library/ff402551(VS.92).aspx"&gt;Programming
      Guide for Windows Phone&lt;/a&gt; 
   &lt;/li&gt;
   &lt;li&gt;
      &lt;a href="http://msdn.microsoft.com/en-us/library/ff403118(VS.92).aspx"&gt;Class Library
      Reference for Windows Phone&lt;/a&gt;&amp;#160; 
   &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
   You can watch or &lt;a href="http://cdn-smooth.ms-studiosmedia.com/presspass/zune/1003381_MIX10_Day1_031510_Zune.wmv" target="_blank"&gt;download&lt;/a&gt; the
   1st Day keynote of MIX10 on demand &lt;a href="http://www.microsoft.com:80/presspass/events/mix/videoGallery.aspx?contentID=ondemand_mix10&amp;amp;WT.z_convert=Share" target="_blank"&gt;here&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;Full Press Release:&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;&lt;strong&gt;LAS VEGAS, March 15&lt;/strong&gt; – Today at MIX10, Microsoft Corp. showcased
   advancements in its platform technologies that enable the developer and designer community
   to deliver compelling user experiences across a broad set of devices. Building on
   the excitement of the recently announced Windows® Phone 7 Series, Scott Guthrie, corporate
   vice president, .NET Developer Platform, and Joe Belfiore, corporate vice president,
   Windows Phone Program Management, detailed the opportunity for developers to use proven
   technologies such as Microsoft Silverlight and the XNA Framework to build new mobile
   applications and 3-D Games.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;“As the browser, server, Web and devices evolve, a focus on delivering consistently
   great user experiences has become paramount,” Guthrie said. “By extending our familiar
   platform technologies and tools to phones, Microsoft is delivering the premier application
   development experience across a variety of devices and form factors.”&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;&lt;em&gt;End-to-End Application Development Platform for Windows Phone 7 Series&lt;/em&gt;&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;During the keynote, Microsoft provided the first deep dive into Windows Phone
   7 Series application development. By combining Silverlight features for rich application
   development and the XNA Framework for games, Windows Phone 7 Series empowers millions
   of developers and designers to build visually stunning and immersive applications
   and games — one of the industry’s most profitable mobile application categories —
   while taking advantage of device-specific capabilities. Specifically, developers will
   be able to take advantage of the following features:&lt;/em&gt;
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      &lt;em&gt;Accelerometer, an intuitive control that responds to motion &lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;A Microsoft Location Service to provide developers with a single point of reference
      to acquire location information &lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Microsoft Notification Service for pushing information to the phone, regardless
      of whether or not an application is running &lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Hardware-accelerated video with digital rights management (DRM) &lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Internet Information Services Smooth Streaming for the industry’s highest quality
      content viewing experience &lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Multitouch &lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Camera and microphone support&lt;/em&gt; 
   &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
   &lt;em&gt;“Windows Phone 7 Series brings together a rich application environment, powerful
   hardware, a fresh approach to software and a smart new design,” Belfiore said. “It
   was designed to generate incredible opportunities for developers and designers to
   quickly and easily deliver compelling applications and games. With the best developer
   tools, an established ecosystem and marketplace, and a path for developers to use
   their Silverlight and XNA Framework skill sets, we are delivering an application platform
   that is simple, powerful and inspiring.”&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;&lt;em&gt;Free Tools for Windows Phone 7 Series Developers and Designers&lt;/em&gt;&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;To further support an end-to-end development experience, Microsoft announced the
   availability of comprehensive tools support for Windows Phone 7 Series. The easy-to-install
   package includes previews of the following:&lt;/em&gt;
&lt;/p&gt;
&lt;ul&gt;
   &lt;li&gt;
      &lt;em&gt;Microsoft Visual Studio 2010 Express for Windows Phone &lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Windows Phone 7 Series add-in to use with Visual Studio 2010 RC &lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;XNA Game Studio 4.0 &lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Windows Phone 7 Series Emulator for application testing &lt;/em&gt;
   &lt;/li&gt;
   &lt;li&gt;
      &lt;em&gt;Expression Blend for Windows Phone Community Technology Preview (available as
      a separate download)&lt;/em&gt; 
   &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
   &lt;strong&gt;&lt;em&gt;A Marketplace for Windows Phone 7 Series Applications&lt;/em&gt;&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WPMarketplace.png"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="WP Marketplace" border="0" alt="WP Marketplace" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WPMarketplace_thumb.png" width="564" height="396" /&gt;&lt;/a&gt; 
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;Microsoft also showed how developers and designers will be able to bring applications
   and games to market with a new Windows Phone Marketplace. The Marketplace features
   a panoramic design and active merchandising to increase the discoverability of games
   and applications, and supports one-time credit card purchases, mobile operator billing
   and advertising-funded applications. The Marketplace will also enable customers to
   try applications before buying them and allow developers to cross-promote their applications
   through deep linking.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;&lt;a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/wpAPmob.png"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="wpAPmob" border="0" alt="wpAPmob" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/wpAPmob_thumb.png" width="244" height="133" /&gt;&lt;/a&gt; &lt;a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WPharvest.png"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="WPharvest" border="0" alt="WPharvest" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/WPharvest_thumb.png" width="244" height="126" /&gt;&lt;/a&gt; &lt;a href="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/wpgraphicly.png"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="wpgraphicly" border="0" alt="wpgraphicly" src="http://www.bostonpocketpc.com/images/posts/WindowsPhone7SeriesDevelopmentAnnounceda_E31D/wpgraphicly_thumb.png" width="126" height="244" /&gt;&lt;/a&gt; &lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;Several leading companies will be creating exciting applications and games for
   Windows Phone 7 Series. They include The Associated Press, Archetype International
   Inc., AWS Convergence Technologies – WeatherBug, Citrix Systems Inc., Clarity Consulting
   Inc., Cypress Consulting, EA Mobile, Fandango Inc., Foursquare Labs Inc., frog design
   inc., Glu Mobile Inc., Graphic.ly, Hudson Entertainment Inc., IdentityMine Inc., IMDb.com
   Inc., Larva Labs, Match.com LLC, Matchbox Mobile Ltd., Microsoft Game Studios, Namco
   Networks America Inc., Oberon Media Inc., Pageonce Inc., Pandora Media Inc., Photobucket
   Inc., PopCap Games Inc., Seesmic, Shazam Entertainment Ltd., Sling Media, SPB Software
   Inc., stimulant, TeleCommunications Systems Inc., Touchality LLC and Vertigo Software
   Inc.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;&lt;em&gt;Continued Innovation With Silverlight and Expression Blend&lt;/em&gt;&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;Microsoft announced a release candidate (RC) for Silverlight 4, available for
   download today, which builds on the beta version released at the Professional Developers
   Conference in November 2009. The Silverlight 4 RC provides powerful media and enterprise
   application and media capabilities, out-of-browser flexibility and world-class tools
   support via Visual Studio and Expression Blend with Sketchflow to enable robust application
   development and rich interactive experiences.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;In addition, Microsoft unveiled the Expression Blend 4 Beta, a design and development
   workflow tool. New features such as Path Layout enable developers and designers to
   build and animate innovative user interface design via a groundbreaking visual layout
   mechanism, without the need to write code. Expression Blend 4 Beta also adds support
   for Silverlight 4, .NET Framework 4 and Visual Studio 2010.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;strong&gt;&lt;em&gt;Silverlight Customer Adoption&lt;/em&gt;&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;Silverlight adoption has continued at a rapid pace with installations approaching
   60 percent of all Internet devices worldwide — an increase of nearly 15 percentage
   points in just four months. Customers such as Major League Soccer, BBC, eBay Inc.,
   Netflix Inc., NBCOlympics.com and CT Corp., a Wolters Kluwer business, demonstrated
   how they are taking advantage of the power of Silverlight to deliver compelling consumer
   and enterprise experiences.&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   &lt;em&gt;“Microsoft Silverlight technology will be the backbone of the video platform on
   our newly launched MLSsoccer.com,” said Chris Schlosser, director of digital strategy
   for Major League Soccer. “Our work with Microsoft allows us to launch cutting-edge
   digital and mobile experiences for our loyal fans. As part of our increased focus
   on digital media, we view a rich video experience as absolutely critical to accomplishing
   our goal of ’super serving’ MLS supporters.”&lt;/em&gt;
&lt;/p&gt;
&lt;p&gt;
   All the latest news and links from MIX10 are available at &lt;a href="http://live.visitmix.com/press"&gt;http://live.visitmix.com/press&lt;/a&gt;.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.bostonpocketpc.com/aggbug.ashx?id=fbb65f9e-fdac-4c62-b8fb-99446a6bd5c2" /&gt;</description>
      <category>News/Mobile Development;Windows Phone</category>
    </item>
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